How to build your own house in Skyrim. Lake Estate, Skyrim: improvement, expansion

This tutorial will show you how to create your own house in the Creation Kit. We will create a house in the Riften area.

So, open the Creation Kit and include the Skyrim.esm file. To do this, go to the following tabs File -> Data. To connect Skyrim.esm you just need to check the appropriate checkbox. Click OK. The constructor will start loading and may freeze - this is normal, do not disable it. For all “warnings” that arise, click “cancel”.



After the Designer has loaded, look for a window called “Cell View”. In the “World Space” tab we find Tamriel and select it. Because our house will be next to Riften, find “RiftenCitySouthGateExterior”, load it. An image of the 3D world of Skyrim should appear in the window located above the “Cell View”. Move around the 3D world of Skyrim hold down the mouse wheel and move in the direction you want. Using the mouse wheel (turning the wheel back and forth) we can zoom in and out of the image. If you hold down the "Shift" key, you can rotate the image. I also recommend pressing the “A” key or clicking on the lamp that is located at the top of the screen, this will turn off the shadows, it’s more convenient to work this way. Next we need to choose a location for our home. I chose a place among the trees. (Highlighted with red rectangle).



Next we need to choose the foundation of our house. To do this, expand the World Objects panel in the Object Window, then the Static panel, then the Architecture panel. I want my house to fit into the overall landscape I select the “Riften” tab, you can choose another one. Find RTFarmhouse02 and drag it into the viewing window. So, LMB moves the house, RMB rotates the house. If you press "F" the house (and any other object) will fall to the ground if nothing interferes with it. The "Z, X, Y" keys move the house along the corresponding axes. Using everything I listed above, you can easily place the house in any place you like. Now we need to install the outer door. Go to World Objects -> Door -> Architecture -> RiftenDoor02 and place it in the opening. (there will already be doors there, but new ones need to be installed).



We placed the house in the game, but you can't enter it because... There's nothing inside. We need to create an interior. On the toolbar, select “Wordld” and then Cells.

In the window that opens, in “World Space” select “Interiors”. Right-click anywhere in the list and select “new”. A window will appear in which you need to enter an ID. The player won't actually see it, but it's important to make it unique. I'll enter Diablo1ru. You enter something of your own. After you do this, your new cell will be added to the list. Make sure your cell is selected and then we can change some settings regarding our cell. Do the following:

  • Common Data Tab: Check Can't Travel From Here
  • Lighting: Change Ambient RGB all to 25
  • Interior Data: Select the name you want the player to see (for example, My First House, Dovahkiin's House, etc.)

Leave the rest for now.

Now let's go back to the "Static" menu (Object Window) from where we took the external object of the building. Select it again, right-click, click “Use Info”. We have a list, select: “Tamriel SarethiFarmExterior 27, -18 1”. Another picture appears in the viewing window, bring the camera closer to the building and select the door by double-clicking on it. In the window that appears, click “View Linked Door”



Next, place a door like the one we used earlier at the entrance to the building in the wall opening where the door should be. Now we return to our exterior (Cell view -> World Space -> Tamriel -> RiftenCitySouthGateExterior -> find the building). Double click on the external entrance door and select the “Teleport” tab. Check the Teleport box and then select the “Diablo1ru” cell (the same unique ID, you could register your own) from the “Cell” drop-down list. Select "RiftenDoor02" in the reference window and click OK. Now move the yellow teleport marker away from the wall and lower it to the ground (F key). The arrow should NOT point to the door!



Now you can safely connect the plugin to SkyrimLaucher and go admire the house that you created with your own hands. In the next mini-lesson I will tell you how to furnish the interior with your own objects, and not copied ones.


In the original version of the game "Skyrim" there was already real estate for sale. In different parts of the world, you could buy a dozen different houses to be able to relax there and also store your things inside. However, this was not enough for the players. They wanted something more, originality, creativity. That is why in the second addition to the game, which was called "Heartfire", gamers had the opportunity to build their own house. Naturally, this requires work, since the process is very long and requires from you not only patience, but also large amounts of various resources. From this article you will learn where and how to build houses in Skyrim.

Purchasing an add-on

As you already understood, houses in Skyrim could only be bought. The building function simply did not exist. Thus, you should first of all purchase the Heartfire add-on, download it and install it in the game folder. It is then that you will have a large number of new opportunities, the main one of which will be building your own home in which you can live. Please note that if you are still not the proud owner of the Skyrim game, you can buy the legendary edition, which includes both the base client and all the additions that have been released since the game's release. Whichever method you choose, the addon is installed on your computer, and now you can build houses in Skyrim.

Where to build your house?

Naturally, you should not expect that you will be able to build houses in Skyrim the way they are done in Minecraft: from any materials and in a random place. Constructing your own building in this game is a real art that consists of a lot of important steps. And the first among them will be location determination. Morthal, Dawnstar or Falkreath are the three cities you need to go to, choose any of them. It is there and nowhere else that you can build your own home. Once there, you need to find the manager and negotiate with him to purchase land in the city. This will cost five thousand gold coins, so make sure you have that amount of cash on hand. Now you know where to build a house in Skyrim, it's time to get down to business.

What did you get?

So you paid five thousand coins, but what did you get for them? How to build a house in Skyrim after talking with the manager? First, you need to pay attention that building a house in this case is a full-fledged quest, so you will be given instructions, and the map will mark exactly where you need to go. Follow the sign until you find the location designated for your home. So far, there is only a drafting table, a carpentry workbench, and a large chest in which you can store your materials. You will need them during construction on a large scale. Well, now we need to move on to the most important part: how to build a house in Skyrim?

Reading instructions

You don't need any Skyrim house mod to start building. Everything is provided by the official add-on. What you really need is the information that you can get from a particular book. It's called "Instructions for Beginners in Home Construction," and you'll find it on your drafting table. Carefully study its contents in order to understand in as much detail as possible what exactly will be required of you during the construction process. From the book you will understand that construction will take place in several stages, each of which adds an element to the house and expands it. The result should be something grandiose, which no house mod in Skyrim can give you.

Collecting materials

From this moment the immediate process begins: a long and not the easiest construction of a house in Skyrim awaits you, but the result is worth it. And the process itself will definitely captivate you. But the first thing you need to do is gather the necessary resources. Each stage requires its own set of resources, so you should repeat this step every time you start a new stage, naturally, if you do not have the required amount of required resources in your inventory and chest. If they are there, just continue construction without being distracted by trips to the forest for wood and so on. Building a house in Skyrim requires maximum concentration, so it is better to acquire the necessary resources in advance.

Drafting table and small house

The first thing you will be given to build is just some semblance of a full-fledged house in the game "Skyrim". A tiny room with a door and a window, without furniture or any decoration. It's called "Little House", so you have to assume that you have already built your own home. You can access it using the drafting table, where you will continue to select what you plan to build. Many gamers fear that they won't be able to see what they have to build if they don't have enough resources to do it. This fear is unfounded, since you will not be charged resources for viewing possible buildings on the drafting table. Feel free to explore what the coming stage has in store for you. As you can see, even if you install the most advanced mod for building a house in Skyrim, it will not be close to what the developers offer you in the official add-on.

Main hall

However, do not think that construction ends here: so far you have only created a small preparation. On the drafting table, select the “Main Hall” building, and then start building it on the carpentry bench. For this construction you will need a lot of resources, so make sure in advance that you have enough of them both in your inventory and in the chest of your workshop. It's time to take a look at what you've got. Now your building looks more like a full-fledged house, because what you built earlier has now turned into an entrance hall, to which an impressive structure has been added. You can already live in such a house and equip it, but you shouldn’t rush: you still have a lot of things to do.

Extensions

So, you already have a house consisting of an entrance hall and a main hall. However, on the drawing table you will find a huge variety of what can now be completed. The extensions are divided into three groups - the western, eastern and southern wings. Each of them will be added from the corresponding side and complement your home. On the western side you can add an additional room, a greenhouse for plants, as well as a magician's tower. On the east side you can add a kitchen, a library, and a full-fledged arsenal. Well, the southern wing will consist of a storage room, a room for trophies, and an alchemical laboratory. Naturally, you will need to source materials for each of these extensions, so don't think you can build everything at once. But the end result will be a very massive and impressive structure in which you can now live.

Home decoration

The quest to build a house is over, and you have completed your task, but this does not mean that now you can completely forget about the hassle of house building. At the moment, your house looks drab and incredibly boring, even though it is very large and impressive. Therefore, you definitely need to take up interior and exterior design. Outside, you can plant bushes and trees, as well as decorate the facade in every possible way. As for the interior, here you are able to engage in real design, since your devices - a carpentry workbench and a drafting table - will allow you to do this. After building a house, you will find a huge number of different decoration options, such as animal heads on the walls, rugs made from skins, fireplaces, massive tables and so on. You can choose what you like and decorate your own home to your liking - so that you will love coming back there.

What Dovahkiin doesn’t dream of his own corner in one of the picturesque places in the province of Skyrim? With the release of The Elder Scrolls: Hearthfire expansion, the developers gave the player the opportunity to build their own Lake Estate. “Skyrim” is rich in picturesque places, one of which will be discussed in the article.

Shall we sit down by the fire?

The advent of the Heathfire add-on introduced elements of the “life simulator” genre into the game. The idea of ​​​​the possibility of building your own estate with a dozen or two lustful Argonian maidens as servants and Serana as a wife (as well as with drunken fights of Dovahkiins on weekends along with preference and courtesans) is better to put off right away.

Factors limiting the player's wild imagination are found at every step, but in quite moderate quantities.

The very possibility of having a plot of land brings a lot of variety to the Skyrim game. Expansion of the Ozernoye estate can be done both with the help of mods and without them.

How to get an estate

Where can you find Lake Estate? Skyrim is famous for its beautiful places, but this time we are talking about the territory northeast of Falkreath.

During the game, Dovahkiin may be met by a messenger from the jarl of the above-mentioned town, who will hand over a letter with an offer to purchase for 5,000 septims.

Or the protagonist can independently visit the aforementioned ruler and get the opportunity to build an estate after completing several quests.

The jarl or his steward will certainly explain how to get to the already acquired land plot (after paying 5,000 septims), but, in principle, there is no need to listen to the route to the end, because there is already a mark on the map.

About the area

Briefly about the site itself: it is located in a thicket of forest, therefore predatory animals can wander onto the estate, which do not care whether the owner is at home or not. Wolves can attack livestock at any time of the day. Not far to the south is a table for ritual sacrifices. The place for raising children, which the hero can also have, is almost ideal, except that nearby (just south of the already mentioned altar) there is a robber outpost, from where forays are made to attack and rob Khajiit caravans.

Called the Sosnovaya Zastava, the inconspicuous structure looks more like a forester's dwelling. But if you subject it to a thorough search, you can find a secret passage to the bandits' lair.

Start of construction

It is no coincidence that the place where the Lake Estate will be built was chosen; Skyrim is rich in all kinds of building materials (as well as surprises). The land plot is located in the forest. When approaching the construction site of the future estate, you can find a chest with building materials, a workbench, an anvil and a drafting table. Apparently, the jarl made sure in advance that Dovahkiin would not deny himself anything.

First of all, you need to clean out the existing chest. Then use the drawing table to draw up a plan for a small house, because there are not enough resources for a larger one.

Laying the foundation

You need to use an anvil to make nails, of which you will need thirty pieces. Next, use a workbench to pour the foundation of the future structure. Periodically running from workbench to anvil, the frames of the walls, the walls themselves, the floor, the roof and, of course, the front door are created.

Then you need to go inside. There you can find a small workbench for constructing furniture and interior decoration, as well as a chest.

To do this, you need to select a section with furniture on the workbench and create the required piece of furniture. Each of them has its own place in the house, which cannot be changed.

In such a simple structure there is neither a pentagram of souls nor an alchemist’s laboratory. And in general, this house is far from the Dovahkiin’s habitat imagined by the average player, imbued with the spirit of battles, great feats and shot knees.

This is what a budget version of the estate, called Lake Estate, looks like. Skyrim is a world with a lot of resources. Next, you need to start mining them in order to significantly improve the protagonist’s home.

"Skyrim". Estate "Ozernoe". How to hire a manager and servants

In order to appoint any partner to the above position, you must first bring him to the estate. A corresponding dialogue thread will appear, which serves to logically link the character to the estate as a housekeeper.

In the game Skyrim, the manager of the Ozernoye estate is called upon to look after the property of the main character in his absence.

Main functions:

  • assistance in purchasing building materials such as wood, clay and stone;
  • through it you can buy livestock (chickens and cows);
  • can appoint servants to the house like a bard and a cab driver;
  • when someone attacks the estate, he resists in all possible ways.

main hall

Upgrading the Ozernoe estate (Skyrim) to a more impressive structure follows the same rules as building a small house - using a drafting table. After such an action, the initially erected house turns into a hallway - the bed is removed, but a display case and weapon racks appear.

The main hall is significantly larger; it is divided into sections: the first floor, consisting of a dining area and a lounge, and the second floor.

It is located immediately at the transition from the hallway - here you can set up an alchemist’s laboratory. In the rest room, install an anvil, a buffet (in which all the stolen sweet rolls and more are stored), and there is also an entrance to the basement. You can enter this room through the dining room.

The workbench, located in the eating area, also allows you to design a pentagram of souls, which is installed on the second floor, in addition to single beds (for children) and a double bed (for a spouse and the protagonist of the game “Skyrim”).

The mod for improving the Ozernoye estate can add a room where the main character’s companions will live, adjusts the lighting of the entire estate, and also places three guards at the entrance to the estate.

Garden plot

Further improvement of the Ozyornoe estate (Skyrim) occurs in the form of arrangement of the surrounding areas using a workbench. Everything that can be built in the yard is in the “Miscellaneous” section.

It is possible to construct such elements as:

  • Front garden. The properties are intuitive from the name: you can grow vegetables and components for use on the alchemist's table.
  • Stable. There is a horse stall here. The horse can be purchased through the manager for the modest price of 1000 septims.
  • Corral. The housekeeper brings a cow and three chickens here. The cow produces milk, which appears in the kitchen cupboard, and the chickens lay eggs. The responsibilities are, in principle, intuitive.
  • Apiary, containing honeycombs and, in fact, the inhabitants - bees.
  • Installation possible tanning machine in the yard, as well smelters, blacksmith's workbench And whetstone. The purpose is no different from the same elements of any forge in the vastness of the province of Skyrim.

Improve the Ozernoye estate further? Easily!

A rich Dovahkiin will always find how to decorate his home with taste. And if there is no more space, you can build more. Three wings are attached to the main hall: northern, eastern and western. There are three types of construction for each of them - a total of nine variations.

The mod for the Ozernoye estate in Skyrim will also add fencing around the perimeter, adjust the lighting and color scheme of the environment, place an innkeeper on the estate, and also add mines for the extraction of corundum, iron, silver and gold.

East wing

  • Library. Used exclusively for Accordingly, only shelves for all kinds of tomes can be built here.
  • Kitchen. Includes a cooking pot. A lot of recipes for complex dishes can be found in the vastness of Skyrim or purchased from merchants.
  • Armory. When built, it provides the Dovahkiin with a number of weapon racks, mannequins and display cases.

North wing

  • Lumber room. There are safes and chests where you can put anything you want. Dovahkiin very often suffers from a mania for collecting and drags into his backpack what is poorly laid out, hoping that someday it will be useful. And if not, you can put everything in the pantry.
  • Alchemy laboratory. An expanded version of the small alchemy stand that is based in the dining room. It differs only in appearance, the functions are the same.
  • Trophy room. The most interesting option of the proposed ones. Of course, the interest is purely aesthetic - during breaks you can admire the stuffed dead creatures.

West wing

  • Enchanting laboratory. A similar story as with the alchemist's corner. Larger, aesthetically pleasing and atmospheric. Functionally, it is no different from the existing pentagram of souls.
  • Greenhouse. Another analogue. But this time it is an analogue of the front garden and functionally more advanced - fireflies, butterflies, bee nests and honeycombs appear here. And also many containers for storing anything.
  • Bedroom. The importance of this building is to make it convenient and comfortable for everyone to live in the estate. There should be as many beds as there are residents. Otherwise, someone will have to take turns sleeping.

Basement

The final touch is the arrangement of the dungeon. As a rule, the protagonist places here a forge with all the necessary components, as well as altars of nine deities, the images of which are found in the vastness of the province of Skyrim. The Ozernoye estate expansion mod also allows you to build a dungeon with prisoners or build a mycelium.

If the character is a vampire (TES: Dawnguard add-on), a coffin is installed in the basement.

Conclusion

Some features of the estate should be noted. For example, buildings such as the alchemist's and enchanter's laboratories and the library have the shape of turrets on both sides of the estate. The observation deck offers a gorgeous view of the area, and it is also very convenient to fight off bandits attacking the estate using a bow or magic.

Anyone can attack: from skeevers who have taken a fancy to the basement, to wolves who can show up at any time of the day and slaughter all the livestock.

Bandits also periodically visit the estate. They steal or kill livestock, kidnap a spouse, leaving behind a ransom letter. However, to return your beloved is simple - kill everyone. Sometimes draugr, giants and even dragons attack.

In the event of a vampire invasion in the absence of the owner, all residents will turn into these bloodthirsty creatures.

Separately, it is worth noting that it is planned to erect not one estate, but three in the vastness of the Skyrim province. The Ozyornoe Estate house is just one of them. Dovahkiin can buy the Winstad estate, a place not far from Hjaalmarch. It is right next to the burial places of the ancient Nords, so draugr periodically running in to see the light is quite a common occurrence here. The Heljarken Hall estate is located on the border area between Whiterun and the White Coast. From here you can clearly see the Throat of the World and Dragon's Reach. There are no draugr here, but there are giants, famous for their ability to send the player into orbit around Tamriel with a single blow of their club.

Each estate has its own peculiarity. You can build an apiary in Lake Manor, a fish nursery in Winstad, and a grain mill in Heljarken Hall.

For some reason, among the children of Skyrim, Lake Estate enjoys greater sympathy. Apparently, they still prefer bees to fish and flour dust.

As already mentioned, there are nine options for building the north, east and west wings, but you can only choose three. If you want to build all nine, you will have to purchase all three plots of land.

It is better to appoint the most powerful and tenacious companion who can withstand attacks as a manager. Especially when it comes to vampires. Leaving Serana as a housekeeper (with the help of mods) is a little illogical, since this girl is most useful in battle as a companion.

There are also a lot of mods that allow you not only to improve the estate, but also to hire special managers who can also perform functions to protect Dovahkiin’s estate.

Despite the many limitations that were mentioned at the beginning, a personal estate remains a very useful addition to the game. Everyone will find something of their own here. For some, it is a source of raw materials for forging armor or alchemical ingredients. And for some it is a source of unique screenshots a la “Dovahkiin on a chair” or “at the stove”, and if you try with mods, then in the arms of Serana.

HOW TO BUILD A HOUSE

Every adventurer dreams of his own warm home! Where else can we so freely throw our things into chests, hang up weapons and armor, and train in magic?! Before the release of Hearthfire - the second official plugin - in September 2012, we could buy five houses, and could also get properties for sleeping and storing things after completing various quest chains - the Dark Brotherhood, the Thieves Guild, the Companions and the College of Winterhold. The addition expanded the hero's social capabilities, in particular, it became possible to build his own house outside the city.

PLOT OF LAND AND HOUSES

1. Helyarken Hall.

A piece of property in the White Beach domain, north of Lorey House and south of Fort Dunstad. Nearby is the giant dwelling “House of Burans”.

To acquire this plot of land as your own, you first need to complete the obligatory quest “The Walking Nightmare” (“Free the people of Dawnstar from the curse of Vaermina”, quest giver: Erandur, location: Dawnstar, Nightcallers Temple) and a number of other small assignments from the residents of Dawnstar and White Beach. After completing them, talk to the Earl of the White Coast, Skald, or Brina Merilis, if the property comes under the control of the Imperial Legion. As a reward, the jarl will give you the title of Thane of the White Coast.

The next condition is the “Kill the Giant” quest; it will be offered to you the next time you visit the White Hall. After completing this quest, in the dialogue with the jarl you will have an item asking you to buy a house. The jarl will say that there are no free houses for sale in Dawnstar, but there is land! In exchange for 5k zloty, the jarl will give you a “Deed of Sale for the Heljarchen Hall estate”, where it will be written that you become the owner of a small plot of land in the possession of the White Coast.

Additional condition: the hero must be at least level 22.

Unlike other houses, Heljarchen Hall allows for the construction of a grain mill along the western wall of the house. You can grind wheat flour in it. Wheat, in turn, can be grown in the vegetable garden (“Front Garden”) along the eastern wall. Flour is needed for baking buns. Perhaps it makes sense to build a kitchen in the Heljarchen Hall estate?..


If you have an oven in your kitchen, you can create your own baked goods.

Apple Dumpling - you will need flour, green or red apples.

Braided Bread - you will need flour and salt.

Chicken Dumpling - you will need chicken breast, garlic, leeks and salt.

Garlic Bread - you will need garlic, butter, bread.

Grape crostata (Jazbay Crostata) - you will need flour, and jazzbey grapes and oil.

Juniper Berry Crostata - you will need oil, juniper berries and flour.

Lavender Dumpling - You will need moon sugar, flour, snow berries and lavender.

Potato Bread - you will need salt, a jug of milk, flour, potatoes and a chicken egg.

Snowberry Crostata - you will need snowberries, flour and butter.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Baking menu

By the way, on the roof of Helyarken Hall after the construction of the Main Hall you can find a hawk's nest. Unlike similar nests throughout Skyrim, you can find a hawk egg here! It has the same alchemical properties as chicken. You can also find hawk feathers there.

After completing the first part of the construction (“Small House”), your housecarl Gregor will move to the site and will patrol it. With its help, you can hire a carriage driven by Mark and the bard Oriella, as well as buy a horse and other animals.

The house is located in a snowy area, which will affect the dialogues of your household members.

From your site, two landmarks of Skyrim are always visible - the palace in Whiterun “Dragon's Reach” and the highest mountain in Skyrim “The Throat of the World”. It is also interesting that Heljarchen Hall is located almost directly above the central part of the underground Dwemer ruins of Blackreach. However, this does not affect living in it in any way. I hope someone will think of creating a mod to build an elevator to the Black Reach? :)

The dialogue about purchasing a plot of land may not appear when talking to the jarl.

You may be very unlucky if the autosave restarts when you enter the house - then your existence in the house will turn into a nightmare of brakes, missing textures and freezing. Theoretically, in this case, you should remove all workbenches from the house, move to any other location, restart the game and not move to the house for at least three days in game time.

In case of conflicts with other mods, you should delete them, restart the game, launch a “clean save” and wait at least three days in some non-glitchy location (I don’t know why, but that’s what they say on the Skyrim wiki).

Most of the bugs can be removed using unofficial patches for Hearthfire.

2. Lakeview Manor.

A plot of property owned by Falkreath. Located near the lake, on a direct line between Falkreath and Riverwood. Nearby there are deposits of clay, quarry stone, and iron ore (see map, 1). In the north in the middle of the lake on the island there is a deposit of corundum and clay (2). Not far to the west is a rich deposit of silver (3).

Unfortunately, the location of the house does not in any way affect its design, so we will not consider it in detail - everything must be stated above.

But the estate has its own individual characteristics. For example, unlike other houses, the Ozernoye estate allows you to build a Bee Farm, which produces bees and honey. There are two hawks constantly circling over the estate, ready to hunt. One day, a hawk was shot down by a dragon that was attacking a house. Deer constantly run around the area, and wild animals can attack livestock even if the owner is not at home. And from the towers there are wonderful views of the lake! The family, judging by their remarks, likes this estate more than the other two, but still less than the house in Solitude.

To purchase this plot of land as your own, you first need to complete the quest (if Siddgeir is the jarl) “Rare Gifts”, bringing the usual black-briar honey. The next quest is “Kill the Bandit Leader” from the jarl. The hero will be sent to deal with the next gang and its leader (Cracked Tusk Fortress, Knife's Edge Ridge, Bile Mine or Torch Mine).

If Dengeir Stunsky became the jarl of the domain thanks to the support of the Storm Brothers, then the first mandatory quest will be “Fort Neugrad - saving comrades”, and then again “Kill the Bandit Leader”.

The title of thana has nothing to do with obtaining the right to purchase a plot - you can buy land without yet being a thane. However, upon becoming Thane of Falkreath, you will receive a housecarl named Raya, who you can appoint as the estate manager after building a small house.

With Raya's help, you can hire the bard Llewellyn Nightingale and the driver Gunyar.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

After building a tower, you can climb onto the roof and get an egg and hawk feathers

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

The towers offer beautiful views of the lake and mountains around.

Noticed bugs under spoiler

The line about the purchase may not appear in the dialogue with the jarl.

For PC: use the console command SetStage BYOHHouseFalkreath 100. To get a housecarl, enter prid XX005216 in the console, then enable, then moveto player. In this case, it is necessary for Dovahkiin to be in Falkreath, outside the premises.

If you place an item that is too large in a display case, it may later fall to the floor or even disappear completely.

As with most mannequins in the game, Estate mannequins will respawn equipment that was previously removed from them, which can be useful. However, with the same success, enchantments made by you personally may disappear from the armor - this is possible for some non-standard and rare clothing in the game, for example, “Vermina’s Robe”

Workbenches that have been removed as unnecessary may reappear (for example, in the basement).

When approaching the estate, the game may crash.

PC solution: It's worth checking if the Scenic Carriages mod is available and enabled, as it conflicts with this addon.

A freeze occurs when trying to load an autosave made while entering the house.

Possible flight due to opening/closing doors inside the house.

A crash is possible if any of the non-player characters use a workbench/anvil/grindstone and other objects inside the house.

The kitchen, pantry and other rooms may suddenly become disorganized. If you change the position of the viewpoint, it will appear on the screen again.

Departures are possible upon entering the house.

Solution: as a radical solution to the problem, you can try to remove all the workbenches in the house and wait three days in a neutral location.

Some furniture (benches, tables) do not appear in the weapons room - both when created from a workbench, and when purchasing furniture through the manager.

Many Hearthfire houses do not allow crafting a bed.

A bug is possible in which part of the mannequin falls under the sideboard, or simply comes out of the pedestal, as if it came to life without you and was walking somewhere.

When purchasing furniture through a manager, it may not appear. A bug with hallway furniture was also noticed. If you buy it from the manager the first time, then the second time he will say: “Sorry, you can’t afford it.”

3. Windstad Manor

A piece of property owned by Hjaalmark. Located on the edge of the frozen marshes of Morthal, near the site of the Ice Runner shipwreck. Deposits of clay and quarry stone are located just north of the site, under the rocky overhang of the shore. One clay right next to a stack of logs. On small islands near the wrecked ship there are deposits of iron and gold.

You can purchase the right to it in the High Moon Hall in Morthal.

If the jarl is Idgrod the Black, then you need to complete the mandatory Laid to Rest quest “Investigate the cause of the fire and uncover an insidious plot against the townspeople of Morthal,” and this is enough to acquire the plot.

If Sorley the Builder becomes the jarl, then the quest that gives the right to purchase land will be “The Battle for Fort Snowhawk.”

If you are Thane of the Domain, you will be assigned a Housecarl named Valdimar. With its help you can hire the driver Engar and the bard Sonir.

As I already said, the location of the house does not affect its appearance in any way, but the estate has its own individual characteristics. For example, unlike other houses, Windstad Estate allows you to build a Fish Hatchery. It can be populated with aquatic life, including dragonflies, one of each species. You can also collect killer fish caviar and oyster meat here. Salmon in the hatchery will give caviar if you use the first word of Scream on it! True, in this case all the killer fish will die. Also, next to the fish nursery, a trio of non-aggressive horkers (three individuals) will settle, which, in the event of an attack on the estate, will join the banquet on your side!

But mostly it is an inhospitable and gloomy coast. You need to be very tired of people and adventures to settle here. The estate is occasionally attacked by giants, draugr and robbers.

By the way, if you build a house before the start of the quest “Lights Out!”, you can admire the landscape before the stranded ship appears.

Noticed bugs under spoiler

Let me remind you that most of the bugs can be removed using unofficial patches for Hearthfire.

After selecting a drawing on the drafting table, the quest marker may remain on the table, the quest will not proceed to the next stage. The construction of an estate does not occur from a workbench. Disabling conflicting mods during construction solves the problem (for example, “Birds and Flocks”, “Real Wildlife Skyrim”).

The hero may not be able to buy furniture for the hallway after creating it. Also, furniture purchased for other rooms may not appear.

When remodeling a small home into a hallway, some old hallway furnishings may not disappear (for example, a nightstand will remain with a bench sticking out of it).

Weapon racks in the basement may not be accessible.

Displays may not be available.

Armor from mannequins soon disappears or appears again, after removing it from the mannequin, an unlimited number of times.

When purchasing a basement, it may happen that one of the walls is generated directly in the doorway, causing the room to become inaccessible.

Bandits or a giant may appear in the textures of the house, in this case you just need to go inside and go back out.

After purchasing a horse, the point in the conversation with the housecarl about hiring a bard disappears. In this case, you need to kill the cow and talk to the housecarl again - the item will appear, and the cow can be bought again for 200 coins.

The workbench in the basement may not disappear even if you select this item on the drafting table.

MANAGER AND HOUSEHOLD MEMBERS

Your housecarl, which you will receive after purchasing a plot of land, will move to your plot after the construction of the “Little House”. When there are unoccupied beds in the house, he will sleep on one of them, but in general, most often he patrols your possessions, protecting them from wolves and robbers. Scripts for attacking your property are most often launched when you quickly move to your home. You are guaranteed wild animals, giants, bandits and vampires! This is good, we are always happy to receive free alchemical ingredients directly to our home, aren’t we?

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Bring your money... to me!

If you are tired of purchasing all the materials yourself, rushing around Skyrim in search of lumber or goat horns, forging fittings and barrels yourself, then you can make a knight’s move - namely, invite your housecarl to become a manager.

Not: The wiki writes>> that the position of manager “can be offered to some of your companions” and provides a table of all the NPCs who can be your companions and at the same time manage the estate. The rest of your companions, no matter who you bring, have nothing new in their dialogue.

Not: Be careful! If a housecarl is appointed manager, your other companion will leave you (except for Serana until the end of the “vampire lord” quest chain). (For example, my companion was the Khajiit Karadzho from the trade caravan, and he instantly disappeared from the site, so finding him after finishing the construction of the house was not such an easy matter).

However, without hiring a manager, you will spend a lot of time searching and purchasing building materials, and most importantly, you will not be able to settle a cow, chickens, a cart and a bard on your land yourself.

If you have a woolly Skyrim cow chewing in your stall, and chickens running around the yard, then jugs of milk and butter in a churn, necessary for baking buns, will periodically respawn in the kitchen, and chicken eggs in the nest.

Of course, food in Skyrim does not have any useful load, except at the first levels (either in the absence of pumped-up alchemy or when installing harshly realistic mods), but many may like the ambiance of the kitchen and personal farmstead.

You can also ask your personal manager to purchase several furnishing options for your home. By the way, this does not happen instantly immediately after the money is issued, but furniture options will be updated over time.

Not: If your blacksmithing is still not 100%, then remember that creating a lot of nails, fittings and locks is very helpful in leveling up.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

I forge nail locks, sharpen scissor knives!...

Regarding the cost of furnishing each section of the house, it is worth noting that it will be the same for each room, regardless of whether you built any of the furniture yourself or not.

Once you have your home completely finished and there are beds for you and your children, you can reach out to your spouse and adopted children and invite them to move into your new home. Try this and see if your family's daily life changes compared to the city.

Houses and estates in Skyrim

You can not only rush around the territory of Skyrim with weapons and cut out, with or without instructions, everything that moves. There is also room here to build a house. In general, the entire territory of Skyrim is conditionally divided into 9 parts and each of them provides the player with the opportunity to build a house or estate. The right to build real estate will need to be earned by completing a number of simple instructions from jarls and city residents. Houses and estates serve as a place for recreation, family living (you can’t have children without a home), replenishing supplies, manufacturing and safe storage of things (we can’t store our belongings in barrels for the rest of our lives). Usually houses are bought from the jarl's assistant, who tells how to get to the new place of residence. He also helps to purchase furnishings for the house (an additional line appears in the dialogue). Estates differ from houses in that all stages of planning, construction and furnishing are carried out through personal effort, from laying the foundation to creating shelves and cabinets. You can change the set of rooms through the plan on the drawing table next to the house.

The construction of the estate can be made easier if the housecarl is appointed as a caretaker, after talking with him, then it will be possible to transfer to him the rough work: the purchase of building materials, furniture and livestock, and he will also help find a bard who will entertain the owner with songs. Additional housing appears after completing all the tasks of the College of Magicians from Winterhold, the Dark Brotherhood and investigating the conspiracy against the ruler of Solstheim, Lleril Morvain.

Where can you buy houses in Skyrim and for how much?

House in Whiterun (House of Warm Winds)

Located behind the Warrior's House forge on the main street, immediately after entering the city on the right. The conditions for the purchase are the delivery of the Dragonstone from Windy Peak, assistance to the jarl in the fight against the dragon that attacked the Western Watchtower, and the house can also be purchased after the quest “Battle for Whiterun”, if you support Ulfric Stormcloak and take the side of the Stormcloaks.

House cost: 5000

Layout: 1800 (Kitchen - 300, living room - 250, dining room - 250, second floor living room - 200, bedroom - 300, alchemical laboratory or Children's room - 500)

House in Riften (Medovik)

Located near the bridge over the canal, next to Helga’s Nochlezhka, on the right side of the city’s main gate. To buy a house, you need to strengthen the earl’s influence in the city by dealing with smugglers from the pier, who can be tipped off by the Argonian woman Vujita, dispersing a gang of bandits in the surrounding lands, and also completing several orders from the city’s residents. Thieves can sometimes enter the house, whom they can kill with impunity and take away all the loot.

House cost: 8000

Layout: 4300 (Kitchen - 500, Bedroom - 600, Veranda - 400, Front Garden - 800, Alchemy Laboratory - 1000, Enchanting Altar or Children's Room - 1000 / 550)

House in Markarth (Vlindrel Hall)

Located on the upper tier of the Dwemer city, on the right side of the entrance. The conditions for purchase are helping the jarl, killing outcast leaders and fulfilling requests from city residents, and the character must be at least level 20. If the option to buy a house does not appear in a conversation with the manager or, on the contrary, disappears, although all the conditions are met, you need to wait for peace negotiations on High Hrothgar, and when the parties exchange cities, go to the new jarl with the manager and complete the deal. Peace negotiations will begin towards the end of the storyline. It is better to buy a house at the first opportunity.
House cost: 8000
Layout: 4500 (Lobby - 500, Living Room - 600, Bedroom - 400, Alchemy Lab or Nursery - 1000 / 700, Enchanting Altar - 1000)

House in Windhelm (Hjerim)

Located at the northwestern wall of the city, opposite the home of the Cruel Sea clan, in the far left corner from the entrance to the city. To buy a house, you need to side with the Stormcloaks and support Ulfric Stormcloak in the fight against the Imperials. If you choose the side of the Imperials, then the deal can be completed after the end of the civil war. You also need to help the city residents by completing three tasks. You can furnish the house after completing the side quest “Blood on the Snow,” which starts in the city cemetery and ends with the capture of the serial killer when the girls stop dying at his hands. The task consists of several parts, after the arrest of the court magician Wunfert, it will be continued in a few days.
House price: 12000
Layout: 9000 (Kitchen - 1000, Bedroom - 1000, Living Room - 1500, Alchemy Laboratory - 1500, Enchanting Altar - 1500, Armory - 2000, Children's Room - 1250, Crime Cleanup - 500 (must be purchased before furnishing the living room)).

House in Solitude (High Spire)

Located between the Hall of the Dead and the College of Bards, in the eastern part of the city. To buy a house, you need to complete the manager’s task to clear the Potema catacombs under the temple of the gods (the task consists of two parts, after completing the first, a messenger with a letter should appear who will ask you to appear again to Folk Firebeard), then a personal order from the jarl to deliver the item to the altar of Talos in the mountains, and finally help five residents of the city.
House cost: 25000
Layout: 12000 (Kitchen - 1500, Bedroom - 2000, Living Room - 2000, Alchemy Laboratory - 2500, Enchanting Altar - 2500, Children's Room - 1500)

Estate in Falkreath (Ozernoye)

Located next to the lake, northeast of the city. The conditions for the purchase are the title of Thane of Falkreath, which can be earned by completing the tasks of the jarl, his assistant Nenya and the residents of the city. Along with the house comes the housecarl Raya, who can become a wife, comrade-in-arms or caretaker. Raw material reserves will only be enough for the initial stage of construction. Everything else will have to be found during adventures, purchased at sawmills, from merchants and blacksmiths in cities, or mined independently using a pickaxe around the construction site. To avoid bugs, work should be carried out in the following order: first we build a small house, then we arrange the yard (we build pens for livestock, workshops, stables, etc.), we build the main hall, we rebuild the small house into a vestibule through the drawing table, we build three wings and a basement, and only then do we move on to arranging the entire estate using workbenches, which contain complete information about the available buildings and the amount of materials required for their construction.
House cost: 5000
Layout: Entrance Hall, Main Hall, East Wing: Library, Kitchen or Armory, Enchanter's Tower, Greenhouses or Bedrooms, Alchemy Lab, Pantry or Trophy Room, Basement.

Dawnstar Estate (Helyarken Hall)

Located on a hill on the border of the domain, not far from the Dwemer tower of Mzark, south of Dawnstar. Prices and conditions for purchase are the same as in the case of the Ozernoye estate. You can appoint housecarl Gregor, who appears when you receive the title of Thane of Dawnstar, as a manager.

Estate in Morthal (Windstad)

Located on the coast, next to the ruins of the High Gate, where you can get one of the magical masks of the dragon priest Vokun, northeast of Morthal and east of Solitude. Prices and conditions for purchase are the same as in the case of the Ozernoye estate. You can appoint housecarl Valdimar as manager, who appears when you receive the title of Thane of Morthal.

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