Correct World of Tanks settings are the key to efficiency! Why do you need inversion along the Y axis in games? What is inversion in tanks.

How to remove inversion?

Master's answer:

Mouse inversion is a kind of operating state when it works “in reverse”. That is, we move the mouse to the right, and its cursor moves to the left, and vice versa. It would seem, what is this for? But in fact, this function is very convenient for fans of computer games, and also greatly simplifies the life of left-handed people while working at the computer. But what can we do if inversion bothers us? Removing it is a matter of a few minutes; you just need to determine the cause of its occurrence.

Let's go to the mouse settings. They will have an item to control its inversion (turn on/off). Click the turn off button. In the same way, you can enable inversion by making adjustments along the X and Y axes (by moving the corresponding sliders to the right). Mouse inversion is very convenient for computer games, but for normal operation.

If the control panel and mouse settings do not contain anything like this, click “Start”, then “Run” (or win+r) and enter regedit. Let's find the path HKEY_CURRENT_USER\Control Panel\Mouse and look at the SwapMouseButtons value. If it is indicated as 1, then you need to change the value to 0, then the inversion will be disabled.

If an inversion suddenly appears, you can roll back the system back to a point in time when there was no inversion.

You can try to remove the mouse through the dispatcher. After this, you need to clean the registry with CCleaner, or something stronger. Next, we restart the computer and connect/install the mouse again. Now it should work as if “from scratch”, without inversion.

Let's download and reinstall the driver for our mouse. The problem could be caused by a simple thing - if the mouse is wireless, then the battery could simply be dead, which directly affects how it works. In this case, an unwanted inversion may occur. Let's just change the batteries and test the controller.

Let's go to the start menu/settings/control panel. Select the mouse here and the “Buttons” tab. It is likely that there is a checkmark next to the “for left-handed” item. If this is the case, put it next to “for right-handers”, then the inversion will disappear (or vice versa if you are left-handed). Some games contain a special function to disable inversion. Let's go to the controller management menu item and select the inversion button, and then disable it.

Players who prefer inverted controls are about 10%. This is not so much, but it is no longer considered someone’s isolated whim.

When turned on, mouse inversion will move the cursor across the screen from the computer screen's point of view, not from yours. That is, if you pulled the mouse towards you, for the screen it will be the other way around - away from you. And your character in FPS will look up, not down. Inversion can be carried out along the X and Y axes separately, or maybe along both at once. You can customize all this and suffer for your own pleasure.

There are several theories about where it came from and why people play with it. For me, as a follower of standard control, they will remain theories, but if at least one fan of inversion has reached this point in the text, write what motivates you. We are all really interested.

Theory #1

The first version recalls those very pre-mysh times when the first flight and space simulators began to appear. They had inversion control - you press the down arrow - the nose goes up, and vice versa. Aircraft controls are built on this principle. It is logical to assume that now such control is preferred by those who are accustomed to it in some F-15. It just remains unclear why the inversion, by analogy, was dragged onto the mouse, although it was always responsible for the review and only for it?

Theory #2


Another version is about the control point. About why you hold your Dovahkiin in order to twirl them. After all, if you imagine that when controlling your hand, your hand rests on the top of the head or back of the Dragonborn, the inversion along the Y axis will seem absolutely logical. In order for Dovahkiin to look down and pick up the plate on the table, you need to apply force forward with your hand.

Standard control of Dovahkiin assumes that you control his eyeballs or cervical vertebrae. And here it’s just a matter of taste and perception of 3D reality.

Total?

This is where we get to the heart of the matter. Mouse inversion is needed for those who are comfortable playing with mouse inversion. It's a matter of convenience and how the player thinks. It’s not for nothing that the developers of most games offer to invert the axes in the settings.

Well, or is this some kind of conspiracy that was created so that we, the standard ones, would puzzle over it. What do you think?

In the last article we talked about which one is needed and this is the primary condition for a comfortable game. But no less important is the correct setting of the game parameters.

Correct settings are the key to a comfortable game! Now we will briefly look at all the game settings and pay special attention to graphics settings.

1. General settings

The “Game” tab contains general settings.

In the “Chat” section, you can enable message censorship so that stars are displayed instead of swear words (recommended for children). Here you can also disable spam, invitations to a platoon, friend requests and messages from those who are not in your contact list (friends). Personally, I'm fed up with these messages, I turned off the chat altogether and am enjoying the game

In the “Types of random battles” section, you can disable “Encounter battle” and “Assault”. These modes use the same maps as in random battles, but the location of the bases and victory conditions have been changed. In the “Encounter Battle” mode, there is one common base and the team that captures it or destroys all opponents wins. In Assault mode, one team defends the base, the other defends. To win, the Defenders must prevent the base from being captured and at least one team member survive. To win, the Attackers need to capture the base or destroy all opponents at any cost. Personally, I don’t like these types of fights, but you can try them for a change and see if they suit your taste.

In the “Combat Interface” section, you can turn off the effect of optics (the green background in the sight) so that it does not spoil the picture, and turn off the display of the vehicle that destroyed you (if this makes you nervous).

Be sure to check the “Enable dynamic camera” and “Horizontal stabilization in the sniper scope” checkboxes, otherwise it’s simply impossible to shoot on the move, the scope dangles in all directions!

I uncheck the “Show vehicle markers on the scoreboard” and “Show combat effectiveness tapes” checkboxes, because I don’t see the point in them, they are just distracting.

As for the minimap options (camera direction beam, SPG firing sector and additional features), I disable them because I am using a minimap mod with advanced capabilities, which I will tell you about in the next article. This is important, if you, like me, use the minimap mod, then disable these parameters so that they are not duplicated, thereby reducing performance.

When the “Record battles” option is enabled, small files (replays) will be recorded in the “replays” folder, which is located in the game folder, which can then be viewed. This almost does not affect the performance of the game and you can easily share them with friends or upload them to the site “wotreplays.ru” so that other users can watch how you bend But these are not video files, they can only be played by the game itself and stop working after exit next patch. Therefore, if you want to post a video on YouTube or save the history of your victories for posterity, do not forget to digitize the best replays after hard battles using some program for recording video from the screen (ShadowPlay, Bandicam, Fraps).

Well, by checking the last checkbox “Display distinctive marks” you can compare barrels with players in the game. Stars or notches (from 1 to 3) received in battles for great services to the homeland will be displayed on the barrel of your tank

Immediately when you switch to the Graphics tab, the screen settings are displayed.

If you have just installed the game and it is still displayed in a window and not on the full screen, then check the “Full screen” box and click the “Apply” button. Only after this you need to select “Screen Resolution”. If you have a liquid crystal (flat-panel, TFT) monitor, then choose the maximum resolution and leave the frame rate at 60. If you still have a fucking box of a picture tube (CRT) monitor on your desk, then a resolution of 1280x1024 with a frequency of 85 Hz is usually suitable for it ( or 75 Hz). Click “Apply” and if everything is displayed normally (not stretched or flickering), then this is good. If you cannot find the resolution you need or the image appears stretched, then try also changing the “Screen Aspect Ratio”.

In the Graphics Quality field, you can manually select low, medium, high, or maximum quality. This will install the appropriate set of settings, which we will talk about next. If you are not playing on a calculator (a very weak laptop), then make sure that the “3D render resolution” slider is set to 100% and uncheck “Dynamic change”, otherwise the picture in the game will be blurry.

It is better not to enable the “Vertical Sync” option, as it negatively affects performance. This is only required in case of noticeable frame tearing and is applicable on high-end gaming PCs. The “Triple Buffering” setting is needed to improve the performance of the video card when “Vertical Sync” is enabled, but it affects the performance of the processor that performs this buffering.

The Anti-aliasing parameter improves the picture, it becomes softer and more natural, but this significantly loads the video card and is designed for powerful gaming PCs. In this field you can select different anti-aliasing modes from lighter (FXAA) to quite heavy (TSSAA-HQ).

“Viewing Angle (FoV)” specifies the location of the camera relative to your tank. That is, the angle at which you will look at it. The default is set to 95 degrees and "Dynamic FoV" is disabled. Nobody really complains about these settings, so you can leave everything as it is. If you want to experiment, then you now know how everything was, so that you can put it back in place later

The “Gamma” parameter adjusts the brightness, but don’t touch it in vain, it’s better to reset your monitor to default settings, since the game is well calibrated.

“Color filter” is a gourmet option that imposes a different background in the game, similar to the effects in cameras. I tried it, it’s glamorous but useless...

Well, “Color Blind Mode” is intended for people with vision problems.

On the same “Graphics” tab, if you click on the “Advanced” button, the graphics quality settings will be displayed.

At the very top there are the already familiar “Recommended” button for automatically selecting the optimal parameters, the “Graphics Quality” field for setting a set of settings from low to maximum, the “3D render resolution” slider, which should be at 100%, and the “Dynamic change” checkbox. , which should not have a check mark.

As graphics quality increases, the frame rate per second (FPS) decreases. It is believed that a person sees 24 frames per second and for the smoothness of the picture it is desirable that the game produces at least 30 FPS. But from my own experience I can say that normal game dynamics start at 60 FPS.

What is the difference between low dynamics and high dynamics? With low dynamics, your tank drives like a Zhiguli (it just stalls), although maybe like a BMW. I have felt this more than once and you will feel it if you follow my advice! Extras (majors) have powerful computers that, even with high graphics settings, produce decent FPS (100 or more). Therefore, they feel the dynamics in the game much better, the machine subtly reacts to every fiber of the soul and they play more efficiently. And on a fast ST or LT without dynamics it’s generally sad... I’m not even talking about supercomputers that are used in e-sports. This is exactly what they are needed for - for dynamics.

An online game is not a single-player shooter and what is important in it is victory over a live opponent, and not sluggish participation in a meat grinder with bots. Then the game gives that desired moral satisfaction after hard work, and not frustration and a bottle of vodka. Convinced, no? Then read on

I have a mid-range gaming PC and it runs the game at maximum graphics settings, delivering 40 FPS. At high settings it produces an average of 60 FPS. In the settings window that I provided above, you can select the graphics type “Standard” or “Enhanced”. So, despite the fact that the hardware allows it, I have long preferred to play on standard graphics, without extra goodies.

Just like that, simply and angrily, yes. But what a pleasure the game brings when you race on a bachata (or at least a four-wheeler) at a speed of 100-150 FPS! And there’s not a speck of dust in your eye, no clouds of smoke and rising earth from a T92 shell that fell nearby, no scary grass painted schoolchildren for ice cream highly paid designers, no fog that prevents you from aiming the T95 hatch from 500 meters, no other nasty graphic innovations that turn a BMW into a Zhiguli and prevent you from playing effectively.

Many computers handle standard graphics much better, the FPS is many times higher, and nothing prevents you from manually setting the available sliders to high parameters, at which the picture turns out to be quite neat, clean and dynamic!

I also recommend turning off grass and effects in sniper mode (they are very annoying), foliage transparency (makes the game even cleaner and faster), tracks and effects from under the tracks (you never look at them at all). “Quality extra. effects" it is better not to set it above average or turn it off altogether, since they also interfere (for example, when an artillery shell explodes nearby). It’s better to uncheck the “Dynamically change the quality of effects” checkbox; there’s no need for the graphics in the game to float.

In addition to high dynamics and clarity of the picture, you will receive some pleasant bonuses that you will notice as the game progresses (for example, thanks to the transparency of the water, you can clearly see the bottom topography and where you can drive along it). Try it, play for a while and you will notice that you have become more effective at playing. The main thing is not to rush forward on the wings of FPS

I don't promise anything, because I don't eat ties or caps. But if you still don't like the standard graphics, just change the settings. The screenshot below shows the settings for improved graphics, providing an optimal quality/performance ratio for an average-power PC.

You can download a detailed description of the settings for improved graphics, how they affect image quality, and what load they place on the video card and processor in the “” section.

And also, if you need to restart the game to apply the settings, a corresponding message will appear. In any case, I recommend restarting the game if you make major changes to graphics settings.

When we get to mods, there are still interesting opportunities to make the picture cleaner and the sight more stable

If, despite all the settings, your computer is sorely lacking in performance, consider installing a new level of GTX 1050 Ti or 1060.

MSI GTX 1050 Ti graphics card

Here is a screenshot of the settings in the Sound tab.

Everything seems clear here, so I’ll just add a little personal experience.

I turn off the music right away, it interferes with the game no less than the improved graphics

If you do not use a microphone in team battles, then disable voice communication by unchecking the only checkbox. Turn it on if needed. Communication works on the principle of a walkie-talkie - you press the microphone activation button (Q), say, release and listen to others. Anyone who holds the button for a long time pollutes the air with noise from his microphone (computer, apartment).

Headphones A4Tech Bloody G430

The microphone must be connected before starting the game. If your microphone is not always on, then after connecting it it is better to restart the computer, otherwise it may not work or work poorly. First check through the Skype testing service that the microphone is working properly, you can be heard well and there is no strong background noise. If necessary, increase (or decrease) the microphone sensitivity in the system settings (in Windows 7: Control Panel\Hardware and Sound\Manage audio devices\Recording).

Then launch the game, enable voice communication and select your microphone in the appropriate field. The Player Voice Volume setting affects how you hear others. The default “microphone sensitivity” should be sufficient; at level 70 and up, your voice may begin to hum and cause discomfort to other players, do not overdo it with this parameter and ask your comrades not “How can you hear me?”, but “Is it too loud?” ?. I usually reduce the “general ambient volume level during a conversation” to 50, this muffles all the sounds of the game at the moment when a comrade speaks to you and you don’t have to ask him again.

Well, the last, but not the newest feature is national voice acting. I usually leave the standard one, because who knows what the crew of a Chinese tank is babbling there, but it’s worth a try, it’s a challenging thing

And yet, there is some other “Start test” button, which I just noticed. Try it, tell me later in the comments

In the mods we will also install sound on the light bulb, what a song!

With the settings on the “Management” tab, everything is even simpler.

But I will still give some advice. I recommend reducing the sensitivity of the sniper scope and increasing the sensitivity of the artillery scope. Set it approximately like in my screenshot. This will give higher aiming accuracy when you are in a tank, since with high sensitivity, especially at medium and long distances, it is difficult to target enemies, the sight moves too quickly. And when you’re on the art, on the contrary, you’re tired of dragging the scope back and forth across the entire map with low sensitivity, and the mat gets erased...

Mouse A4Tech XL-740K

Don’t even think about turning on any inversion, only plums will work

And one more good piece of advice. If you have a mouse with additional buttons, then you can assign a specific consumables cell to one of them. In cells 1-3, the types of projectiles are switched and there is no need to touch them. But in cells 4-6 there may be manually activated consumables. For example, I install a fire extinguisher in the first cell, which corresponds to key 4 on the keyboard. Instead of key 4, I long ago assigned the side button on the mouse in the game settings. This allows you to quickly put out a fire in the event of a fire, rather than searching for the right button on the keyboard while the ammunition explodes. In addition, if there is an increased risk of fire, for example, an AMX 1390 came aft of you and is glad that it got to the soft one, then it won’t hurt to click at that time side mouse button for prevention! Works like an automatic fire extinguisher, but costs 7 times less

In the next article about mods, I will tell you how to assign several keys to one action and shoot more accurately! And, if you mess up the control settings, there is a “Default” button there

Go to the “Sight” tab.

Well, there’s nothing to say at all. You can adjust the size and shape of the sight, which I once tried. But the default settings are close to optimal, except perhaps make the size larger. Yes, and somewhere there is a sight with an indication selected. If you point it at the enemy's VLD (upper frontal part), it turns red, if you point it at the NLD (you can guess it yourself), it turns green. In general, it makes it clear whether your projectile can penetrate armor in this place. Red - no, green - yes.

But don’t bother with this, since in the article about mods we will install a more convenient sight with the correct indication that takes into account the angle of entry of the projectile!

Well, I just have to say that on this tab there are two more pads (pun intended) for setting up a separate arcade (3rd person) and sniper sight (in optics).

Here you can customize various icons above the tanks.

I somehow made the optimal settings for myself and they were saved, since now most of the settings (except for graphics and sound, in my opinion) are stored on the server and are pulled up from it again, even if the game is completely reinstalled.

There are also pads for setting up markers for allies, enemies and destroyed vehicles. For allies, they are the same there, but for destroyed ones, only the model of the vehicle for reference, the rest is disabled so as not to interfere with the screen.

I’m telling you everything honestly, but I still hope that you will install the right mods and you won’t have to configure anything manually.

8. Removing unnecessary files

And finally, some more useful information. You can significantly reduce the amount of disk space a game takes up by deleting all files from the Updates folder.

This folder contains temporary files that are downloaded during game updates. The developers themselves confirmed that these files are absolutely unnecessary and can be safely deleted. This is especially true for SSD drives that have a small capacity. For example, this folder took up 13.4 GB for me! For which she was sentenced to destruction without the right of restoration

Hard drive A-Data Ultimate SU650 120GB

9. Conclusion

To summarize, I want to say the following. If you want to win, forget about the special effects and set up the game well! After all, defeats do not bring any pleasure, but only irritate and leave a feeling of dissatisfaction!

10. Links

Below you can download a detailed description of all screen and graphics settings, how they affect image quality, processor and video card performance, with recommendations for the correct selection of parameters.

Headphones A4Tech Bloody G430
Keyboard A4Tech Bloody B254
Mouse A4Tech Bloody A90

Everyone knows that there is an inversion in the settings of almost any game. When we pull the controller towards us and the camera view goes up. Why is it added to games? Many may consider this some kind of perversion, however, when it comes to “flyers”, the inversion seems quite logical to us. Why does this selectivity occur?


It's all about perception. When flying an airplane, we subconsciously know that by pulling the steering wheel we will take off. Because in the air: there is a clear difference between where is up and where is down. Therefore in GTA we control a machine and a person in the usual way, but as soon as we sit on some kind of “Dodo”, the perception changes automatically. In "cosmosims" many people often use inversion, but there it is not so necessary, because space is an infinite space where there is no atmosphere or earth. Therefore, whether to use it or not is a matter of personal habits.

But how to explain the phenomenon when axis inversion Y used in first and third person shooters? Oddly enough, joystick control habits from childhood, as well as the psychological factor of perception, come into play here. The picture below, which has been dragged all over the Internet, perfectly explains why the player is guided by this choice.


Anyone interested in inversion has probably seen this picture. I translated it into Russian to make it clearer, although everything is clear here)

That is, in this case, the player does not merge with the character, but becomes a kind of “puppeteer”. Try to turn on Y-axis inversion in some third-person game and you will feel discomfort from the fact that everything has changed (muscle memory is accustomed to the standards), but the brain will not give signals that this is bad/good for nothing, on the contrary, deep down, some particle will even say that this is quite logical.

What about first-person shooters? We look at everything through the eyes of the hero, get used to him, and we certainly will not be a “puppet”. What is the motive for the inversion here? Imagine a camera on a tripod. When we push it up, we pull it back, and vice versa. The same thing happens to our head, when we look up, the back of our head goes down. We look at our feet and lean forward. Someone can also implement these actions with a mouse. But there is a counter-argument to this.


And this is the view of a more “traditional” player.

In my opinion, comments are unnecessary. It turns out that inverting along the axis Y- mostly, the psychology of the player himself. And this story will certainly not give you any advantages.

There is also horizontal inversion, that is, along the axis X. In a sense, it also looks logical, because when we turn to the left, our viewing angle covers the right side and vice versa. In some third-person games, this may even be an imposed option. So I would like to ask my readers: do you use inversion in games (besides “flying games”) and what are you guided by?

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