Fallout 4 vault tec what an addition.

Just the other day, a new add-on for Fallout 4 called Vault-Tec Workshop was released, in which we were given the opportunity to become a caretaker and rebuild our cool shelter at number 88, as well as carry out “inhumane” Vault-Tec experiments on our residents. Is it worth the 460 rubles and do you need it if you are an active user of mods? Let's get a look.

The expansion begins traditionally for Bethesda, with the receipt of a radio signal from Vault 88, in which we are once again called to a new place in the Quincy Quarry, where we find a female ghoul caretaker named Valerie Barstow, who lives surrounded by wild ghouls and who is directly I still can’t wait to start recreating the Shelter and start experiments. It should be noted that the beginning was quite promising and managed to interest me. Judge for yourself - upon entering the location of the future construction and after clearing it of rubbish, I discovered a huge room for multi-story construction. However, to my surprise, this was not the case for everyone. In addition to the main room, a huge dungeon with branches and shortcuts awaited me, where, if certain conditions were met, one could also build. And a bunch of high-level monsters that were quite fun to shoot. And even though the construction limit was half filled, I was already prepared for the large-scale construction of the century, experiments, the revival of humanity and other pleasant things. How wrong I was.


In total, there are four (4) experiments in the add-on, which cannot even be called experiments, because their implementation requires a minute of real time, no more, and they are such... that it would be better not to have them at all. Seriously, if it weren't for the run to HalluciGen Corporation, all four "experiments" could have been completed in a few minutes. The essence of the experiment: create an object in the workshop menu, power it up, connect a terminal to it, select “ethical” or “unethical” settings and send a shelter resident to use it. And I'm afraid that even if you choose the worst option, you won't feel like a villain. These are the experiments. After this, you become the caretaker of the new shelter and can build. It's not that you couldn't rebuild the shelter before - no, it can be built from the very beginning of the expansion - it's just that after completing the so-called "quests" there is absolutely nothing more to do in this expansion.



The whole point of inhumane experiments, according to Bethesda

By the way, about the residents of the shelter on whom we conduct experiments. In most (hehe, out of four) cases it’s a fool named Clem and a few more nameless nonames. Honestly, I don’t have a single idea why Bethesda hates its players so much that it includes such “plots” in an add-on for 460 rubles.

Okay, let's say this is a building addition. After all, after beating the game, there isn't really much left for us to do. And one of these things is the construction and arrangement of their settlements. What can the new addition give us for these purposes? And here the set is not so modest - there are really a lot of modules for building a new shelter, they are varied and with their help it is quite possible to build something tolerable. In addition to modules for the direct construction of shelters, the add-on also adds other objects, among the interesting innovations (finally) two Vault-Tec generators, which can perfectly provide your settlements with energy. How do you like a 500 energy generator? Now you have it. There are also all sorts of decorations, furniture and other paraphernalia for beautiful construction. Clean items for construction? Oh really!


However, do not rush to rejoice in this case either. Many of the objects added by the expansion were already in my game, as I play with one of the best building modifications, Homemaker. This applies, for example, to most furniture from shelters. Clean objects? We have been using them for many months now. Yes, it's nice to have them as an "official" addition, but by and large they already worked great, added by modifications. Therefore, in the case of added objects, everything turned out to be not so clear-cut.

Conclusion:

The new addition turned out to be a complete failure and only 33% of positive reviews on Steam show this perfectly. Having promised, as usual, three boxes and more, Bethesda in fact did not live up to the expectations of its players. And the point is not at all that the company cannot create something worthwhile, because the same Automatron came out quite good, and Far Harbor can generally be called a worthy addition to Fallout 4. Compared to these two additions, Vault Tec Workshop looks distinctly poor and there is no excuse for Bethesda to release and sell such content. Especially at this price. We can only hope that Nuka World, the latest expansion due out in August, can be something worthwhile.


Pros:

  • Huge new area for construction
  • Fun shooting monsters in a new dungeon
  • A large number of new objects
  • Convenient access to the location from several points (open as you progress)

Minuses:

  • Disgusting plot
  • Two terrible characters
  • Many objects for construction are available in modifications
  • High price
  • Another “construction” instead of plot additions

Site rating: 3 out of 10. Feel free to skip it.


Game release date: November 10, 2015
Contents of the distribution: Addition
Add-on release date: July 26, 2016
Add-on version: 1.0
Genre: Action (Shooter), RPG, 3D, 1st-Person, 3rd-Person
Official site: link

Developer: Bethesda Game Studios
Publisher: Bethesda Softworks

Interface language: Russian English
Voice language: English
Subtitle language: Russian, English
Localization: Bethesda Game Studios
Publication type: License

Required version of the original game: 1.6.3.0.1 and higher

System requirements:
Operating system: Windows 7/8/10 (x64)
Processor: Intel Core i5-2300 2.8 GHz / AMD Phenom II X4 945 3.0 GHz or equivalent
RAM: 8 GB
Video card: NVIDIA GTX 550 Ti 2 GB / AMD Radeon HD 7870 2 GB or equivalent
Free hard disk space: 30 GB

Tablet: Not required

Description:
Vault-Tec Workshop is the fifth DLC for Fallout 4. Build a bright future underground using the latest tools from Vault-Tec Workshop. Create a large Vault and attract new residents to it. Use pre-war production sets with furniture, lighting and decor in a nostalgic retro style. In the new hair salons and plastic surgery salons, you can even change the appearance of the inhabitants of the Vault. And like every true Overseer, conduct Vault-Tec-approved experiments on residents to find out what an ideal citizen of a new society should be like. Vault-Tec gave you the tools - now it's up to you!

How to start:

  • You will receive a distress signal from Vault 88, then you can expand the shelter by gaining access to Vault 88 workshops.
  • Vault 88 is located between the Suffolk County Private School and the Quincy Ruins. To search, you need to tune into the Vault 88 radio beacon.
  • Vault 88 is under attack by Raiders, and inside you need to fight off the ghouls. After which, you will meet a surviving female caretaker who offers us cooperation.
  • In the Workshop menu and categories, all new items from this DLC will be marked with a gear icon.

Peculiarities:

  • Welcome to Vault 88:
    • If your level is above 20, then you will receive an emergency message that there is an emergency in Vault 88. After you arrive there and deal with the raiders who are trying to break into the Vault, you will be greeted by a rather strange caretaker. Of all the inhabitants of Vault 88, only she survived - however, she turned into a ghoul. Moreover, the bombs fell before Vault 88 was completed, and she waited 200 years to complete it. But this has not affected her devotion to Vault-Tec in any way - and she dreams of quickly conducting several experiments on unsuspecting residents.
    • This is where the main mission of the Vault-Tec Workshop begins. You interview new residents to find ideal test subjects for sinister experiments. Then you will have to conduct a series of experiments, and the result of each of them will depend on the decisions you make. Will you become a benevolent leader or a cruel tyrant? Or maybe neither one nor the other?
    • Your choice of experimental parameters determines what each experimental prototype will ultimately become, so think carefully about your decisions. In any case, at the end of the experiment, a new object will appear in your workshop, and you can build it at any moment.
    • This is a Workshop type add-on that has tasks. Since all this happens in a certain place, we have a real object, and not just a collection of objects.
    • But it is not at all necessary to complete the tasks. If you just like to work in the workshop, and you don’t need plot content, then you can simply kill or kick out the poor female Overseer. This will not prevent you from creating base versions of each experimental item.
    • If you're not level 20 yet, don't worry: this quest will still be available to you. But listen, you shouldn’t go there until level 20 because the very place where Vault 88 is located is intended for players of at least level 35, and if your level is less than 20, then it will be very difficult for you. And a level 5 player will simply be killed there immediately.
  • Interior design:
    • Once you gain access to this huge building, you'll need a ton of stuff to fill it up. It's good that Vault-Tec Corporation has a lot of blueprints for new items. “You can create all kinds of objects that are specifically designed for shelters. Corridors, covered courtyards, rooms, stairs, bridges, doors... all of these are similar to the objects you see when walking around the Vault. All of these objects can be used to make the Vault the way you want it to be.
    • In addition to large building parts, you will also have clean furniture, new decorations for the Vault (including Vault Boy and Vault Girl statues), items you create through experiments, and chairs for the hairdresser and surgeon's office. Yes, now you don’t have to limp around to Diamond City just to change your appearance. Now you can simply place one of the residents next to the chair, and he will give you a free haircut and plastic surgery at any time. (Note: This is only valid for your character. Computer characters prefer the faces they already have.)
    • If the thought of having to collect incredible amounts of steel to build a Vault scares you, don't worry. “There's a ton of resources in this expansion. The fact is that before the bombing began, everything was already ready for construction to begin, so the materials will already be waiting for you. A significant part of the Vault can be created immediately, without even connecting it with other settlements. And if you break all the items already there, you will get even more resources.
    • But even if they run out, you can simply look for them inside Vault 88. Be careful: it may happen that you break through the wall and find evil monsters behind it. True, if you deal with them, you will be able to build there too.
  • To the light:
    • During construction, you are not limited to just a set of shelters. If you want, you can add barns, warehouses, huts, paintings of cats and everything else to the Vault.
    • After completing the tasks, you can move on to other settlements. Everything you create in Vault 88 can be done at any other point where it is possible to create something. You won't be able to dig, but you'll have the chance to build the heavenly Vault you've always dreamed of on Spectacle Island.
    • With such a wealth of tools, you can build almost anything and creating it all underground is completely unnecessary.

Description of installation and launch:

  • Merge the folder from the distribution with the folder in the game, confirm the replacement if necessary.
  • For the original game with a tablet from CODEX, DLC activation is not required (hard-wired).
  • For the licensed version, activate the DLC in the game menu: Add-ons ->Vault-Tec Workshop ->Enter.

Screenshots:

Release date: July 26, 2016
Platforms: PC

Description:
Vault-Tec Workshop is the fifth DLC for Fallout 4. Build a bright future underground using the latest tools from Vault-Tec Workshop. Create a large Vault and attract new residents to it. Use pre-war production sets with furniture, lighting and decor in a nostalgic retro style. And like every true Overseer, conduct Vault-Tec-approved experiments on residents to find out what an ideal citizen of a new society should be like. Vault-Tec gave you the tools - now it's up to you!

Update: release (from 08/02/2016)
- The entrance door to Vault 88 had missing textures if you do not have the Wasteland Workshop DLC installed. Corrected.
- NPCs will no longer sit incorrectly at the Vault desk.
- The Vault-Tec water pump and starter generator will now be automatically repaired when entering Workshop mode.
- The player can no longer assign companions or Warden Barstow using the population management system.
- The Vault-Tec population management system will no longer show available jobs when workers are occupied in available jobs.
- Vault experiments can now be recycled/dismantled in Workshop mode.
- Fixed a problem with Overseer Barstow, the voice acting disappeared after a conversation with Clem.
- During the interview, the second candidate settler will not be reset after the dialogue.

Update: release
- Nothing has changed, unlike the latest version beta4 (dated 07/19/2016), all files are identical, just a release and nothing more, well, the release date of the files is from 07/26/2016 and that’s all.

Update: beta4
- The update took place on 07/19/2016, the files DLCworkshop03 - Geometry.csg, DLCworkshop03 - Main.ba2, DLCworkshop03.esm, DLCworkshop03.cdx were updated, what was changed and updated in such cases is not indicated, but these files have different sizes compared to the previous one third beta version.

Update: beta3
- The update took place on July 13, 2016, all files were updated, what was changed and updated in such cases is not indicated, but all files have different sizes compared to the previous second beta version.
- Most likely this is the final beta before release. Release July 26.

Update: beta2
- The update took place on July 12, 2016, all files were updated, what was changed and updated in such cases is not indicated, but all files have different sizes compared to the previous first beta version.

More details:
Shelters. Our house is underground. Radiation does not penetrate here and dangerous animals roaming the Wasteland cannot get through (well, for the most part they cannot... but more on that later). In Fallout 4, you start in Vault 111 and can visit several more vaults as the game progresses. But for the first time in the history of Fallout games, you have the opportunity to create your own Vault, with the help of another add-on called Vault-Tec Workshop, which comes out on July 26 on PlayStation 4, Xbox One and PC. This is your chance to build your own Vault and equip it with many new items. In addition, you, as a real Overseer, will be able to conduct experiments on residents. It all starts with a call for help. And, in the Fallout tradition, you will decide what happens next.

How to start:
- You will receive a distress signal from Vault 88, then you can expand the shelter by gaining access to Vault 88 workshops.
- Vault 88 is located between the Suffolk County Private School and the Quincy Ruins. To search, you need to tune into the Vault 88 radio beacon.
- Vault 88 is under attack by Raiders, and inside you need to fight off the ghouls. After which, you will meet a surviving female caretaker who offers us cooperation.
- In the Workshop menu and categories, all new items from this DLC will be marked with a gear icon.

Welcome to Vault 88
- If your level is above 20, then you will receive an emergency message that there is an emergency in Vault 88. After you arrive there and deal with the raiders who are trying to break into the Vault, you will be greeted by a rather strange caretaker. Of all the inhabitants of Vault 88, only she survived - however, she turned into a ghoul. Moreover, the bombs fell before Vault 88 was completed, and she waited 200 years to complete it. But this has not affected her devotion to Vault-Tec in any way - and she dreams of quickly conducting several experiments on unsuspecting residents.
- This is where the main task of Vault-Tec Workshop begins. You interview new residents to find ideal test subjects for sinister experiments. Then you will have to conduct a series of experiments, and the result of each of them will depend on the decisions you make. Will you become a benevolent leader or a cruel tyrant? Or maybe neither one nor the other?
- Your choice of experimental parameters determines what each experimental prototype will ultimately become, so think carefully about your decisions. In any case, at the end of the experiment, a new object will appear in your workshop, and you can build it at any moment.
- This is a Workshop type add-on that contains tasks. Since all this happens in a certain place, we have a real object, and not just a collection of objects.
- But it is not at all necessary to complete the tasks. If you just like to work in the workshop, and you don’t need plot content, then you can simply kill or kick out the poor female Overseer. This will not prevent you from creating base versions of each experimental item.
- If you are not level 20 yet, don't worry: this quest will still be available to you. But listen, you shouldn’t go there until level 20 because the very place where Vault 88 is located is intended for players of at least level 35, and if your level is less than 20, then it will be very difficult for you. And a level 5 player will simply be killed there immediately.

Interior design
- Once you gain access to this huge building, you'll need a ton of stuff to fill it up. It's good that Vault-Tec Corporation has a lot of blueprints for new items. “You can create all kinds of objects that are specifically designed for shelters. Corridors, covered courtyards, rooms, stairs, bridges, doors... all of these are similar to the objects you see when walking around the Vault. All of these objects can be used to make the Vault the way you want it to be.
- In addition to large building parts, you will also have clean furniture, new decorations for the Vault (including Vault Boy and Vault Girl statues), items you create through experiments, and chairs for the hair salon and surgery room. Yes, now you don’t have to limp around to Diamond City just to change your appearance. Now you can simply place one of the residents next to the chair, and he will give you a free haircut and plastic surgery at any time. (Note: This is only valid for your character. Computer characters prefer the faces they already have.)
- If the thought of having to collect incredible amounts of steel to build the Vault scares you, don't worry. “There's a ton of resources in this expansion. The fact is that before the bombing began, everything was already ready for construction to begin, so the materials will already be waiting for you. A significant part of the Vault can be created immediately, without even connecting it with other settlements. And if you break all the items already there, you will get even more resources.
- But even if they run out, you can just look for them inside Vault 88. Be careful: it may happen that you break through the wall and find evil monsters behind it. True, if you deal with them, you will be able to build there too.

To the light
- During construction, you are not limited to just a set of shelters. If you want, you can add barns, warehouses, huts, paintings of cats and everything else to the Vault.
- After completing the tasks, you can move on to other settlements. Everything you create in Vault 88 can be done at any other point where it is possible to create something. You won't be able to dig, but you'll have the chance to build the heavenly Vault you've always dreamed of on Spectacle Island.
“With such a wealth of tools, you can build almost anything and creating it all underground is completely unnecessary.

Installation:(can be done manually or through NMM manager)
Download the archive, place all the contents from the Data folder in the archive into the Data folder in the game, activate the DLCworkshop03.esm file in the NMM manager or through the program


Bethesda Vault-Tec Workshop DLC Review

For the first time in the history of the Fallout game series, you have the opportunity not just to visit another vault, but to build your own using the add-on for Fallout 4 Vault-Tec Workshop, which will become available on July 26, 2016 on PC, PlayStation 4 and Xbox One. Become a real Asylum Keeper with the authority to conduct experiments on residents.

Welcome to Vault 88

Vault-Tec Workshop is the first hybrid add-on, which has both a quest part and a part related to construction and item creation. It all starts with a call for help from Vault 88, which you will receive if your level is above 20. Having arrived at the site and dealt with the raiders trying to enter the shelter, you will meet the caretaker. She is the only survivor of Vault 88, but she is now a ghoul. Work on the construction of Vault 88 was not completed before the war, and the caretaker has been waiting for 200 years to complete its construction. The long wait has not shaken her devotion to Vault-Tec, and she dreams of starting experiments on unsuspecting residents.

Select ideal test subjects, set the parameters of the experiment - at the end of the experiment you will receive a new object that you can build at any time using the workshop.

It is not necessary to complete the quest part - this will not prevent you from creating basic versions of each experimental item. It is also not necessary to be level 20 in order to receive the task, but it is desirable since the location where Vault 88 is located is intended for level 35 players. But it's up to you to decide.

Interior design

You have to complete the construction of Vault 88 and fill it with items for comfort. In addition to large building pieces to create the shelter itself, you will also have clean furniture, new decorations (including Vault Boy and Vault Girl statues), items you create through experiments, and chairs for the hair salon and surgery room. Now you don't have to drag yourself to Diamond City to change your appearance. Place a villager next to the chair, and change yourself for free and at any time (only for your character).

You won’t need a bunch of materials for construction, since they are already in place, and you can also sort out the trash lying around there. But even if they run out, you can simply look for them inside Vault 88. Be careful: it may happen that you break through the wall and find evil monsters behind it. True, if you deal with them, you will be able to build there too.

To the light

You don't have to limit yourself to just the Vault set, you can use all the items and structures available to you. Also, don't limit yourself to Vault 88 - go to other settlements and make their world a better place too. You won't be able to dig the ground, but you will have a chance to build a heavenly Shelter.

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Fallout 4 Vault-Tec Workshop quests walkthrough guide to help you complete all questlines in the underground settlement and unlock Oversight Achievement/Trophy.

With the Vault-Tec Workshop tools at your disposal, you will enjoy virtually endless possibilities of customizing the underground settlement the way you see fit.

For more help on Fallout 4 Vault-Tec Workshop DLC, read out our , and .

Fallout 4 Vault-Tec Workshop Quests Guide

As you continue to settle to your Fallout 4 underground settlement, you will gain a range of Fallout 4 Vault-Tec Workshop quests to complete which is where this guide comes in.

Our Fallout 4 Vault-Tec Workshop quests guide details everything you need to know about completing various questlines in the new DLC and unlock Oversight Achievement/Trophy.

Fallout 4 Vault-Tec Workshop Quests Walkthrough

Fallout 4 Vault-Tec Workshop – Vault-Tec Calling
To begin, you need to head over to Vault 88 which is located at the northwest edge of Quincy. Once you get there, eliminate the ghoul raiders infesting the area.

After clearing the area, head to the bottom of the quarry and eliminate a few other raiders. Once done, open the vault entrance and complete Vault-Tec Calling quest.

Fallout 4 Vault-Tec Workshop – Better Living Underground
After heading inside the vault, turn right into the Security Area and interact with the terminal to ‘Lift Security Lockdown’. From there, head inside the Generator Room.

Once inside the Generator Room, deal with Security Chief Anderson and grab the Vault-Tec control board off a corpse. You need to use it on the Vault-Tec Workshop.

After unlocking Vault 88 Workshop, you need to clear rubble blocking the path leading into the vault – this is done in Workshop Mode. This will lead you to Overseer Barstow which will complete the quest.

Fallout 4 Vault-Tec Workshop – Explore Vault 88
This optional quest is essentially needed to unlock additional Build Areas in the underground settlement. We have covered this in more detail in our Vault 88 Build Areas Guide so make sure to head there for more information!

Fallout 4 Vault-Tec Workshop – A Model Citizen
Once you have cleared the main area of ​​ghouls, speak to Overseer Barstow. She will ask you to construct the Overseer Desk using the Workshop Mode.

Before you begin, you need to make sure to have wood, Steel, rubber, Copper, Aluminum, and circuitry. After constructing it, speak with Overseer Barstow again.

After speaking to her, head over to the Generator Room and turn on Vault 88 Radio Beacon and the complete the Explore Vault 88 optional quest before proceeding any further.

You do not need to activate all x3 Vault-Tec Workshop as x2 should suffice. Once done, speak with Overseer Barstow and interview three candidates.

The last thing that you need to do is to gather Pipboy and Vault Suits from the Vault-Tec box, equip the settler with the suit and Pipboy to complete the questline.

Fallout 4 Vault-Tec Workshop – Power to the People
You need to speak with Overseer who will ask you to build a Power Cycle 1000 Prototype and connect it to a terminal. This can be done anywhere in the vault.

Once done, you need to assign Clem to Power Cycle 1000 Prototype and use it on one of the three parameters to get rewards. You need to continue doing this for about an hour.

After the Power Cycle 1000 Prototype breaks, repair it using the Workshop Mode and speak with Overseer Barstow once again to complete the quest.

Fallout 4 Vault-Tec Workshop – The Watering Hole
You basically need to head over to HalluciGen Inc. and clear the area of ​​enemies. Once done, head to the third floor and down into the lab.

After arriving in the lab, grab the chemical formulas and return to Overseer Barstow in the Vault 88. At this point, you will be asked to build Soda Fountain Prototype.

As with Power to the People, power the prototype, assign it to Clem, connect it to a terminal, and use it on one of the three parameters for an hour each. After each experiment, speak with Overseer Barstow to complete the quest.

Fallout 4 Vault-Tec Workshop – Vision of the Future
For this quest, you need to build and power the Phropter Prototype using the Workshop Mode. Do note that this requires x25 Nuclear Material which can be found deep inside the Vault 88.

After building and powering up the Phropter Prototype, you need to use it on one of the three experiment parameters. After the experiment is completed, speak with the settle and Overseer Barstow to complete the Fallout 4 Vault-Tec quest.

Fallout 4 Vault-Tec Workshop – Lady Luck
By now, you should have a good idea what exactly you need to do! To begin, connect the Slot Machine to power and terminal. Use it on one of the three experiment parameters and let Clem use it for an hour.

Once done, speak with Overseer Barstow and do not talk her into staying if you wish to get your hands on Oversight Achievement/Trophy. After completing the experiment, you will receive Legend of Vault 88 Jumpsuit.

This is all we have on Fallout 4 Vault-Tec Workshop quests guide. If there is anything else you would like to add, let us know in the comments section below!

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