The best medium tank tier 9 here. The best medium tanks in World of Tanks

Hello tankers! We continue our hit parade of the best tanks at our level, and today we have

Hello tankers! We continue our hit parade of the best tanks at their level, and today we have medium tanks next. We will start with the easy 3rd level and end with the hot 10th. Well, let's go!

Level 3 - . The tank has remarkable performance at its level, and although not in everything, it still stands out among its classmates, and an acceptable weapon for the game with damage of 70 units and penetration of 81 mm will not let our hated enemies get bored. And the dynamics will not let you stand in one place, because 11 l/s per ton quite well accelerates the device to 43 km/h maximum speed. The armor, of course, lets you down, but with such a weapon and dynamics, you will turn a blind eye to it.


Pros:
good top-end weapons;

small dimensions and height;
good rate of fire for the top gun;
the best all-round reservation among classmates.

Minuses:
weak armor of the tank as a whole;
mediocre dynamics;
low accuracy of the top gun.

Level 4 - . Unexpected, isn't it? Surely you thought that this was a dull tank unable to do anything on the battlefield. Not to mention the dynamics, let's immediately begin to praise his weapon, because it really kills the nerve cells of any of our enemies, hitting 121 mm, does not allow us to suffer even with 6 levels. Damage of 55 is certainly not great, but dealing them every 1.77 seconds is quite nice. Speaking of armor, it is worth noting that it is the best among us, not just the tier 4 ST, but in general among all tanks at tier 4. All-round turret armor 75 mm, hull 75/70/55.



Pros:
good booking for its level;
fast-firing and accurate QF 2-pdr Mk. X-B with very high projectile speed;
good safety margin;
good review;
good gun depression angles;
presence of on-board screens.

Minuses:
very low power density;
low one-time damage
weaker stern armor.

Level 5 - . There is nothing special at level 5; our seasoned old man T-34 decided to occupy it. Just like 4 years ago, he still copes well with tanks from the red team. The gun penetrates 125 mm of armor, inflicting 115 damage each and reloading on average 5 seconds (pretty average for level 5). The dynamics, by analogy with a gun, do not have any exorbitant numbers. The specific power is 17 l/s, the maximum speed is 56 km/h, and our tank spins quite well too. The 34ka armor can’t really show off, all that remains is to circle the opponents and not let them shoot at you, or behind the hill, highlighting it, and shoot yourself some damage.



Pros:
- Acceptable dynamics;
- An excellent weapon for its level;
- High agility of the tower;
- The armor of the tower makes itself felt;
- Very unusual profitability.

Minuses:
- Mediocre hull armor;
- Extremely low damage of the top gun.

Level 6 - . Yes, yes, yes, your favorite and unsurpassed imba at its level. Without armor, of course, but at a maximum speed of 64 km/h we fly across the battlefield and destroy everything in our path. The gun is just a wild “machine gun”, penetration is 145 mm, damage is 135 with a reload of 2 seconds. Excellent performance, what can I say. 6-level imba with excellent characteristics.



Pros:
excellent maneuverability and dynamics;
good aiming angles;
good gun performance (penetration, rate of fire, accuracy);
low-criticity ammunition rack.

Minuses:
weak armor (sometimes it is possible to tank with a turret);
poor stabilization.

Level 7 - . What can you say about T20? This is just a wonderful tank, its passage will give you more than pleasure. 160 mm of penetration, 240 damage and a reload of 8.5 seconds gives us the opportunity to easily shoot damage and destroy opponents. Mixing in 2.3 seconds is quite good, but not for us, because our dynamics are great! 18 horses per ton of weight with a top speed of 56 km/h will not allow us to just stand in the bushes. The stabilization is not the first “fresh”, so we will not always be able to shoot while moving. Our reservation is the same as for all level 7 STs. Everyone from level 7, and even most of levels 6, break through us. In general, the tank turned out to be very successful.



Pros:
low silhouette;
good vertical aiming angles;
balanced weapon;
good dynamics;
possibility of installing a stabilizer;
good review.

Minuses:
mediocre maneuverability;
weak armor;
high probability of critical damage.

Level 8 - . The gray mouse is at level 8, but few people know that this is exactly what a level 8 ST should be; by analogy with the T-34, at its level it has average guns, dynamics and armor. The weapon is simple in every way: it penetrates 180 and 240 damage with a CD of 7.5 sec and good aiming of 2.3 sec. The armor does not stand out in any way: the turret is 127 mm in the forehead, and the front plates of the hull do not exceed 101 mm. There is also a slope of the armor, but the given armor (180-190 mm) is not always enough for us in the fight, starting from level 8. Although the dynamics leave a lot to be desired, the tank can reach speeds of up to 48 km/h with a specific power of 13 horses per ton. And in general, the tank does not bother passing it.



Pros:
excellent damage per minute;
high precision on the go;
accurate and penetrating weapon;
good visibility, which can be supplemented with coated optics and get one of the best views in the game.

Minuses:
weak armor;
vulnerability of internal modules.

Level 9 - . Few people agree with this choice, but alas. T-54 lovers will read this text with wild eyes, but try to understand us. E 50, has monstrous accuracy, which gives it the right to “smoke” at the base and already distribute buns to the enemy, and the damage did not disappoint: 390, and penetration of 220 mm is enough for us, although not always, but we hear “did not penetrate” not that often. A cooldown of 9 seconds is quite long, but despite accuracy, damage and alpha, we are willing to wait that long. The dynamics are quite good, but 11 horses per ton of weight is not so much. Having reached a maximum speed of 60 km/h, our 60-ton ST becomes a hellish ramming machine. The tank will cause difficulties only when pumping it to TOP condition, and then... Forward to E 50M.



Pros:
accurate and powerful 105 mm. tool;
good speed qualities;
excellent frontal armor;
the combination of good speed qualities and large mass allows you to effectively ram the enemy.

Minuses:
weak armor on the sides and stern;
poor agility;
tall silhouette.

Level 10 - . And here he is, the bender of all randomness. Cast iron tower 240 mm. does its job. The gun's performance is also excellent: Penetration 264 mm. and damage of 320 will not allow us to have a long and tedious exchange of fire with our opponents. In addition, the reload time is also not long: only 5.5 seconds. And of course, everything is fine with mixing: 2 seconds. What else does this tank need? Maybe speakers? No, everything is fine with her too. 15 l/s per ton accelerates the car to 50 km/h. Not a lot, but so far no one has complained about the dynamics of this wonderful ST. The T-62A spins at a speed of 56 degrees/s. The characteristics of the tank in almost all respects are not inferior to those of its classmates.



Pros:
a fairly accurate weapon with fast aiming and excellent stabilization;
one of the best DPM indicators among all ST-10;
good maneuverability on all soils and high agility;
excellent frontal armor and ricochet turret shape;
low vulnerability of tower hatches;
low visibility and low silhouette;
high turret rotation speed.

Minuses:
low for lvl 10. damage per shot;
long track repairs;
weak hull armor;
not a very comfortable gun declination angle.

In the end, I would like to say that the choice fell purely at the discretion of the author. Of course, at level 9 many expected to see the T-54 or the newcomer Ob 430 II, and at level ten many expected Ob 140, or Bat.Chat 25t (with its mind-blowing drum), but the result is the result. In the next part you will see light tanks. Good luck to you!

Medium tanks are the most versatile type of combat vehicle in the world. You can use them for reconnaissance, to go in the main front of the offensive, and to provide support from the flanks. Their armor is generally a little thin for the first line of attack, but at the initial levels, they can easily replace heavy tanks.

We have studied absolutely all the medium tanks currently presented (late April - early May 2016) in World of Tanks and are now ready to tell you which of them are the best.

Tier III - Type 97 Chi-Ha (Japan)

Level 3 - Japanese samurai Type 97 Chi-Ha. An enjoyable tank to play through, but due to its location not in the most popular nation, it is not known to many.

Having good dynamics (11 l/s per ton accelerates the vehicle quite well to 43 km/h) and mediocre armor, it has a rather interesting weapon. Damage - 70 units. Good damage, allows you to destroy “classmates” in a couple of shots, and this gun has a penetration of 81 mm. With such penetration, even level 5 tanks will not be an insurmountable problem. There is not a lot of health (like most low-level tanks), but vertical aiming angles of -15...+20° allow you to play from any hills, thereby showing only the turret and reducing the chance of taking damage.

Advantages:

  • excellent top gun,
  • wide vertical aiming angles,
  • compact sizes.

Flaws:

  • the armor is generally thin,
  • the dynamics are so-so
  • The gun's accuracy is low.

Level IV - Matilda (UK)

Level 4 and Matilda awaits us. This heavy medium tank is a terror among low-level machine gunners.

Two huge advantages are armor and weapons. There are 3 top guns to choose from, but we'll talk about the QF 2-pdr Mk. X-B. Damage of 55 units will not surprise anyone even at level 4, but with a penetration of 121 mm and a rate of fire of 28 rpm, we are able to consistently penetrate even tanks at level 6. And the Matilda armor was delivered. The all-round hull armor of 75/70/55 allows us to deflect most projectiles at level 4, but if we also “diamond”, we will be able to deflect a shot from a tank even at level 6. And yes, the turret is still the same 75 mm.

Oh yes, dynamics... there are none. Or rather, this is the dynamics of a heavy tank... a oh-so-heavy tank (maximum speed is 24 km/h, but the good news is that we pick it up quite quickly).

Advantages:

  • excellent booking for level 4,
  • high projectile speed,
  • durability lasts for a long time,
  • excellent gun depression angles,
  • side screens.

Flaws:

  • The armor on the stern is slightly thin.

Level V - T-34 (USSR)

At level 5 we have a legend of Soviet military history and one of the most balanced tanks in the game - the T-34. Most beginners consider it their duty to pump up this tank first.

The top gun ZiS-4 (in common parlance a “hole puncher”) penetrates 112 mm of armor with a basic shell, and although the damage of 85 units is not great, with a reload of 3.4 seconds the DPM produces 1500 units, which in total is equal to almost four “thirty-fours”. Also, with such a reload it is very convenient to keep the enemy on the “harp”. In terms of mobility, it is not offended: an excellent turning speed (40 degrees/sec), a specific power of 17 l/s allows us to quickly begin our movement, and a maximum speed of 56 km/h will allow us to quickly change flanks in unforeseen cases. The armor of the Teshka is 52 mm in the turret front and 45 mm in the hull front, and although the VLD has a rational slope of 60°, you can’t expect frequent ricochets and non-penetrations.

So it’s better to try not to expose yourself and, if possible, play from the terrain (since the vertical aiming angles are -8...+20°, and because of the small hill it is possible to shoot “damage”).

Advantages:

  • good dynamics,
  • excellent weapon with high DPM,
  • fast turret rotation speed,
  • versatility.

Flaws:

  • There seems to be armor, but it doesn’t seem to be there.

Level VI - Cromwell (UK)

"Cromweller" on the 6th level.

British? Yes. "Cardboard"? Yes... "Imba"? Yes! Why? The maximum speed of 64 km/h and good camouflage allow you to play the role of both a medium and light tank, without falling into 9 levels. He is also capable of standing up for himself. A gun with good damage of 135 units, high penetration and a reload of 2 seconds makes it possible to quickly annihilate enemies caught in the crosshairs... as well as artillery!

Despite the pressed oatmeal armor and presence in the branch not with the most interesting “top”, this tank is worthy to remain in your hangar and bring great pleasure.

Advantages:

  • excellent dynamics;
  • excellent vertical aiming angles;
  • excellent penetration, rate of fire and accuracy of the gun.

Flaws:

  • weak reservation,
  • poor stabilization in motion.

Level VII - T20 (USA)

At the 7th level there is a tank such as the T20. Many players unfairly consider it quite passable, which is fundamentally wrong.

Well, yes, again a fast tank (18 horses per ton of weight with a maximum speed of 56 km/h will not let you stand in the bushes) without much armor, but let’s look at the gun. 160 mm penetration... and 240 damage! This is no longer a picking stick, but a normal adult tool. But we pay for this damage with very mediocre stabilization of the gun - it will not always be possible to hit while moving.

Advantages:

  • very good dynamics,
  • excellent aiming angles,
  • biting weapon.

Flaws:

  • weak reservation,
  • poor stabilization.

Tier VIII - M26 Pershing (USA)

At level 8, the tank named after the general is the M26 Pershing. The most “medium” tank. Both in gameplay and characteristics.

It is more than universal for different situations. But versatility is the essence of this class. The gun has neither strong disadvantages nor advantages: it penetrates 180 and 240 “damage” with a cooldown of 7.5 seconds and reduction in 2.3 seconds. The armor does not stand out: the turret is 127 mm in the forehead, and the VLD exceeds 101 mm. There is also a slope of the armor, but the given armor of 180-190 mm will not always be enough in the fight against classmates, not to mention the “tens”.

Although the dynamics are not comparable to the T20, the tank confidently picks up speed up to 48 km/h, although you don’t even think about “shine”.

Advantages:

  • good gun stabilization,
  • high accuracy and armor penetration.

Flaws:

  • relatively thin armor,
  • easily critable ammunition rack.

Level IX - T-54 (USSR)

Level 9 and we are greeted by the T-54 - one of the most versatile tanks in the game. It can quite successfully replace the “heavies” thanks to the excellent turret armor. And thanks to its relatively compact size and good dynamics, it can also serve as a reconnaissance aircraft.

It is also suitable for supporting a team from the second line or from the flank - its gun has acceptable penetration and rate of fire. However, you shouldn’t do the same thing the whole battle - carefully monitor the progress of the battle and use the appropriate tactics based on the circumstances.,

Advantages:

  • thick turret armor,
  • high rate of fire of the gun,
  • excellent dynamics.

Flaws:

  • thin hull armor,
  • weak gun declination angles.

Level X - Bat.-Châtillon 25 t (France)

The best medium tank for platoon play is the French Bat.-Chatillon 25t. Excellent dynamics are a distinctive feature of the “Batshat”: fast pressure and no less rapid retreat in the event of a large concentration of enemies are not alien to it. The “French” has a drum loading mechanism for 5 projectiles with good damage for each, but, taking into account the poor stabilization, it will be possible to effectively inflict “damage” only with complete aiming, respectively, while standing still.

"Batshat" - "cardboard". In the best traditions of French tank building. The best tactic would be not to expose yourself, maintaining your health, but if you are confident in your superiority, then you can rush in and “carousel” your enemies. If you love drum tanks, high dynamics and are not bothered by the almost complete lack of armor - the “French” is your choice!

Among other things, the Batillion Chatillon is one of the most beautiful and unusual tanks in the game.

Advantages:

  • excellent dynamics,
  • high projectile damage,
  • drum instrument,
  • good rate of fire.

Flaws:

  • poor gun stabilization,
  • low accuracy on the move,
  • relatively thin armor.

5-05-2018, 06:18

Hello everyone and welcome to the site! Today in the guide we will talk about a very familiar, but new tank, which is also a representative of a new nation in our game. The guide will focus on the Italian tier 9 medium tank Prototipo Standard B!

Detailed performance characteristics of Prototipo Standard B

To give you an idea, this is a typical Leopard of level 9, but with a mechanism for recharging the drum. Prototipo Standard B stands out above all for its good armor penetration, good dynamics and good visibility. But there is no armor at all and in the top one-time damage is 360 units. Also, the accuracy indicators and aiming speed are not at all encouraging, which is why sometimes playing as a sniper will be problematic. So we have a typical support tank that will play mainly from the second line.

Advantages and disadvantages of Prototipo Standard B

We’ve figured it out in general terms, highlighted several strengths and weaknesses of this machine, and now let’s add some specifics and break everything down point by point for clarity.

Pros:
Drum recharging system;
Good maximum speed;
Good dynamics;
Good review;
The gun has high armor penetration.

Minuses:
Low DPM;
Poor accuracy;
Poor tank armor;
Small margin of safety;
Not high one-time damage.

Equipment for Prototipo Standard B

Regarding what equipment to take for the Prototipo Standard B tank, everything is quite simple. The main task is to minimize our main disadvantages as much as possible and enhance our advantages, so the choice will be as follows:
– will allow us to increase our more or less good DPM;
– an oblique weapon often causes inconvenience, and increasing the aiming speed can slightly increase comfort.
– an excellent opportunity to increase visibility to acceptable values.
The last point is not an axiom, the Prototipo Standard B tank WoT also does well with, which boosts all characteristics. Here everyone must decide for themselves what is more important to them.

Crew training on Prototipo Standard B

And again we adhere to the same rule as in the case of equipment, but it is worth remembering that we only have 4 tankers at our disposal. Thus, we will be pumping up perks for the crew on Prototipo Standard B, focusing on increasing shooting comfort and other equally important characteristics.
Commander (radio operator) – , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader – , , , .

Equipment for Prototipo Standard B

Choosing equipment for Prototipo Standard B, sticking to the economical option, couldn’t be easier; we take a gentleman’s set in the form: , , . If you don’t experience problems with silver or gold, feel free to choose premium consumables, where the last option is quite well replaced by

Tactics for playing Prototipo Standard B

The tactics of operating this tank in World of Tanks, in general, will not differ from playing on a classic medium tank, namely the German ST level 9, but with one caveat - sometimes we can fire as many as 3 shells in a row at our opponent. Another thing is that when playing on a tank with a reloading mechanic, the CD of the entire drum lasts a very long time, and here you need to take into account some aspects - is it worth issuing a whole drum and going through a long reload, or is it worth issuing 1-2 shells each, causing less damage, but maintaining more or less fast CD of shots. Again, it all depends on the situation in battle and this applies both to playing at the top and playing against level 10, because our tank has no armor, but rather good mobility.

In this article we will continue the topic of “the best tank destroyers”, this time we will choose the best tank destroyer for 9

Good day, dear readers. In this article we will continue the topic of “the best tank destroyers”, this time we will choose the best tank destroyer at level 9, the most versatile and terrifying, which simply destroys and leaves only damaged tanks after its attack. As per the standard, we will highlight the pros and cons of each of the PTs, and we will also choose tactics of behavior on the battlefield. Since we have 9 tank destroyers of level 9 in the game, we will start with 9 accordingly.

(9th place). One of the stumbling blocks in the T110E3 branch is that tank destroyers are extremely difficult to master, forcing many to give up leveling up this branch; if you have completed T28, T95 will seem more pleasant to you. Let's find out why this is so.


Pros:
1. Our weapon - 750 average damage at level 9 simply will not allow the enemy to rush at you thoughtlessly, it has a huge intimidation factor.
2. Excellent penetration of 276 mm.
3. Armor - this is the main thing that the T95 has, one of the most armored foreheads in the game - 303 mm with an extremely small number of vulnerable points, shooting head-on with the T95 is stupid. Our armor stops everything, often even gold PT 10 shells, the tracks eat absolutely all shells without damage. There are also excellent screens on the sides of the hull, it will be difficult to penetrate there even at a slight angle, and artillery land mines fly in with extremely little damage.
Well, that’s all, there are no more pluses, but, alas, there are plenty of minuses...

Minuses:
1. Minus, which alone can cancel out all the advantages and simply worsen the opinion of the T95. This is of course our dynamic. Having almost 90 tons of weight, they bothered to stuff us with a simply mocking level 6 engine of 510 horsepower, which gives us dynamics, we have less than 6 l/s per ton of weight, which simply does not give us any tactics other than driving near the base, far away we won’t crawl away, we’ll have to ride half a battle to reach the enemy’s base, and you won’t be able to drive up a very steep hill or mountain, there won’t be enough horses. It’s sad to say that even a TT can make us dizzy.
2. Was 18 km/h on the T28 not enough for you? Well, the T95 will pleasantly surprise you, 13 km/h, well, just no comments, you should understand how bad it is.
3. The T95 eats enemy artillery shells well thanks to its screens and armor, but the tank is extremely squat and simply wide, which gives the artillery a good chance to simply throw it into our roof with full damage. Also, T95 is one of the tasty snacks of art, if you are focused by art - you are in the hangar with one foot, the disadvantages described above will not help you to simply evade or hide.
4. The armor is extremely strong, but there are no vulnerabilities. In the forehead of the hull we have 2 hatches, where we are consistently penetrated when hit, and our NLD is also vulnerable to guns with good penetration, which, although small, can be reached and penetrated there.
5. Vulnerable rear part, 51 mm at almost a right angle, we are not trying to launch LT and ST there at any cost, there is an extremely high probability of an engine fire when firing there.

The T95 is very much for an amateur, the dynamics and love of artillery simply have a sad effect on us. The T95 is a great flank plug or a good base defender, you will often be faced with a crowd of enemies left against you, this is where you will feel the power of its gun when the enemies burst before reaching you. Try to shine less, because the art is not sleeping and is waiting for the suitcase to be sent.

(8th place). The British “turtle” is in 8th place, having similarities with the T95.


Pros:
1. Well-balanced weapon.
2. The best damage per minute at the level, with all the “goodies” - more than 4000 damage per minute.
3. Good frontal armor, 10 of us are often not penetrated.
4. We are the fattest in terms of safety margin at the level of 2000 units, like PT 10 straight.
5. UVN and UGN are simply excellent, we still have time to give a bonus to the enemy coming on board.

Minuses:
1. This is dynamics, with 10 horses per ton, this tank destroyer is not characterized by mobility.
2. 20 km/h maximum speed, we are not far from the T95, limits our choice of tactics.
3. We are huge, it is almost impossible not to hit us, artillery has good priority.
4. A huge bucket on the roof of the building where everyone puts us.
5. The turning speed is 22 degrees per second, it won’t be difficult to spin us around.
6. Our alpha, even with our damage per minute, has a funny character, it’s not worth exchanging things over and over again.
7. Due to the size, poor camouflage follows; our barn glows with a bang.

The cake turned out to be a very barn-like tank destroyer, which also has a non-bush version of the gameplay, as a rule. We try to keep a distance from the enemy and incinerate enemies at the rate of damage per minute, we always put them on the harp and don’t let them leave. Also, don’t forget about artillery.

(7th place). The German tank destroyer falls into 7th place.


Pros:
1. Nice one-time damage of 560 units, not 750, but still.
2. An accurate weapon with good penetration of 276 units.
3. The armor of the cabin is 250 mm, even at almost a right angle, but it often prevents classmates and tanks of a lower level from penetrating us. We also sometimes upset levels 10.
4. The VLD armor of the hull holds up well to tank shells up to level 8 with medium penetration.
5. Good damage per minute, almost 3000.
6. Good turning speed.
7. Excellent UVL at -10 degrees.

Minuses:
1. We are a barn. So, short and clear, a very tall tank, it’s hard not to hit us.
2. Problems with the enemy’s artillery, they love us just as much, and our hull sides are 80 mm, so we can easily catch full damage.
3. Since we often play at level 10, our hull armor is not very good, we are always assigned 10 there.
4. A tall tank is a bad camouflage, this is about us, we glow extremely well.

As a result, this is an extremely unusual tank destroyer; the tactics of playing it are not the same as those of most bush tank destroyers. Having good armor in the wheelhouse, excellent UVN and a high hull, we try to find a small mound, a pile of garbage, a stone, etc. on the battlefield to hide our “not very” strong hull. We also try not to stand in open areas, because when there is light, we have priority over artillery.

(6th place). A tank destroyer based on the T-54 is in 6th place, everything seems to be there, but we need to consider all the nuances.


Pros:
1. Our dynamics are almost 19 horses per ton, we occupy the most unexpected positions for the enemy.
2. Excellent turning speed - even LT won’t spin us around.
3. Excellent camouflage.
4. Good damage per minute.

Minuses:
1. Weak armor on all sides, almost everyone is attacking us.
2. UVN -4 will cause us a lot of inconvenience.
3. Given our rate of fire, we only have 35 shells, which will sometimes not be enough.

This tank destroyer is like a “ninja from the shadows”, we simply take advantageous positions, use camouflage and play from it. We can also go with ST and help them, speed allows.

(5th place). A new British tank destroyer based on the Centurion with a very unusual gameplay.


Pros:
1. We have a tower that rotates 360 degrees, which gives variety to our game; it is very difficult to spin us.
2. A balanced weapon in all respects.
3. Good specific power, almost 19 horses per ton, like the previous tank destroyer, gives an even greater range of capabilities thanks to the turret.
4. Excellent damage per minute, almost 3100.

Minuses:
1. Having the body of a centurion, we understand that there is no armor there. The armor in the turret is also small, only the mask can sometimes hold back a projectile, but nothing more. So we are guaranteed greetings from the artillery for full damage.
2. The deadliest tank destroyer at the level is only 1500 units.
3. In the presence of a tower, we have a not very good UVN of -5 degrees.
4. Small overview, only 380 meters.
5. There are only 35 shells, sometimes there will not be enough.
6. Not an impressive weapon in terms of one-time damage.
7. Poor camouflage.

Conway can be used for different play styles, but given the poor camouflage and weak armor, it is better to refrain from constant exposure; if necessary, we can support allied CTs, and we also feel great in urban environments thanks to the tower.

(4th place). The former level 10 tank destroyer, which is now a level 9 tank destroyer in our 4th place, was heavily nerfed in order to be converted into a tank destroyer, but it is still relevant. Let's look at what it is now.


Pros:
1. A powerful weapon with excellent penetration and the highest alpha strike at the level of 750 units.
2. The presence of the most armored turret is 280 mm, we tank it with a bang, only PT 10 can penetrate us there, and even then, not always.
3. We have excellent UVN of -10 degrees, we only stick the tower out from behind the hill and destroy all living things.

Minuses:
1. Long mixing and poor accuracy.
2. We have a flimsy body, we try not to show it.
3. Long reload time for our top gun.
4. Poor mobility.
5. Not the best view, only 380 meters.
6. We have a typical hatch for American TTs on the roof of the turret, not a bucket like the T110, but they can still get in and penetrate us.
7. Poor camouflage.

T30 is like a former TT, and so it remained when transferred to a tank destroyer. On the battlefield we try to support allied tanks with the help of our most powerful weapon, we also always play from the hills, sticking out only our strong tower.

(3rd place). So we’ve reached the bronze medalist of our rating, the only French tank destroyer of level 9 in the game.


Pros:
1. Having some 180 mm in the forehead, do not forget about the tilt of the forehead; with the given angle, our armor is more than 300 mm, they won’t just penetrate us.
2. The best dynamics at the level, almost 20 horses per ton.
3. A well-balanced weapon with good accuracy and rate of fire.
4. The maximum speed of 50 km/h gives us more freedom of action.
5. Good turning speed, it’s difficult to spin us.

Minuses:
1. Apart from the front of the hull, there is almost no armor; everything penetrates us there, even artillery for full damage.
2. Long aiming of the gun.
3. A vulnerable turret at the front and a rangefinder, although the rangefinder penetrates only into the very center with damage.
4. A weak weapon with an alpha of 400 units, you won’t be particularly intimidated by this.
5. One of the worst indicators of strength points - only 1550 units.

This tank destroyer has a wide range of tactics on the battlefield, all depending on the map. We can play from our disguise on the 2nd line, we can support allied stations. And on city maps we feel like a fish in water; during firefights we always try to rotate our hulls in order to reduce the likelihood of our turrets getting hit. But don’t forget about artillery, in almost 80% of cases we have a one-shot for them.

(2nd place). The most formidable tank destroyer of the USSR at level 9 receives silver in our rating, it was a little short of 1st place, but there are reasons for this.


Pros:
1. The highest penetration is 286 units and the best alpha strike is at the level of 750 units.
2. Excellent camouflage, 704 is just a bush shooting at you.
3. The presence of screens on the sides, we often upset the enemy with a shot there without causing damage.
4. A huge cannon mask, eating everything that hits it.

Minuses:
1. An extremely oblique weapon, nicknamed the gusle remover.
2. Long mixing time.
3. Poor turning speed.
4. The number of durability points leaves much to be desired.
5. Not the best dynamics overall.

Object 704 remains one of the most serious and fearsome tank destroyers at level 9, but in terms of versatility it fell slightly short of 1st place. The tactics of the game are simply standard for tank destroyers, we stand on the 2nd line (in the bushes you can get closer, because camouflage allows) and shoot with our most powerful BL-10, which incinerates everything when hit.

(1 place). The German tank destroyer gets gold in our rating, simply one of the most ideal tank destroyers in the game. Let's look at the advantages and disadvantages.


Pros:
1. Excellent camouflage; if there is a turret, we don’t have to rotate the body, lowering it.
2. The presence of a tower with 360 degree rotation will often help us out.
3. Just a magnificent view of 410 meters, we see everything, but they don’t see us.
4. Simply an excellent weapon in all respects, I would say even the best on the level, even though the Jagdtiger has the same, but it is better in some characteristics.
5. Base from PZ. IV, so we have a small whole and good dynamics.
6. Excellent turning speed, it’s impossible to spin us around + the presence of a tower.
But there are no shortcomings either.

Minuses:
1. Light weight, we are extremely vulnerable to ramming.
2. We don’t have armor, sometimes they don’t hit us with landmines, but they constantly fly into the control room with full damage.
3. Not the best air pressure at -5 degrees, but the tower compensates
4. A small number of strength points - 1600 units.
5. We one-shot for artillery in 95% of cases, only hitting the gun or tracks will save you.

Waffentragerauf. PZ. IV is the most versatile tank destroyer at tier 9. We do not depend on the team, we can shine on ourselves and punish the enemy ourselves, having an excellent weapon with a turret, we also feel comfortable on city maps. But mostly we play from the 2nd line and bushes, because our excellent weapons and camouflage allow this. But we try to hide from the light, because hits on us are always very unpleasant, especially from artillery.

So we put all the tank destroyers on the shelves and found out the pros and cons of each. Your opinion on the places of these tank destroyers on the list may differ from ours, but we tried to arrange everything objectively.

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